Update to mc-dev rename revision 01

This commit is contained in:
Nathan Adams
2012-01-12 15:27:39 +00:00
parent 7f079a0cd6
commit 897551e39e
59 changed files with 246 additions and 250 deletions

View File

@@ -39,14 +39,14 @@ public class ItemBoat extends Item {
Vec3D vec3d2 = entityhuman.d(f);
boolean flag = false;
float f9 = 1.0F;
List list = world.b((Entity) entityhuman, entityhuman.boundingBox.a(vec3d2.a * d3, vec3d2.b * d3, vec3d2.c * d3).b((double) f9, (double) f9, (double) f9));
List list = world.getEntities(entityhuman, entityhuman.boundingBox.a(vec3d2.a * d3, vec3d2.b * d3, vec3d2.c * d3).grow((double) f9, (double) f9, (double) f9));
for (int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
if (entity.e_()) {
float f10 = entity.j_();
AxisAlignedBB axisalignedbb = entity.boundingBox.b((double) f10, (double) f10, (double) f10);
AxisAlignedBB axisalignedbb = entity.boundingBox.grow((double) f10, (double) f10, (double) f10);
if (axisalignedbb.a(vec3d)) {
flag = true;