Update to mc-dev rename revision 01

This commit is contained in:
Nathan Adams
2012-01-12 15:27:39 +00:00
parent 7f079a0cd6
commit 897551e39e
59 changed files with 246 additions and 250 deletions

View File

@@ -125,7 +125,7 @@ public abstract class EntityProjectile extends Entity {
if (!this.world.isStatic) {
Entity entity = null;
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int j = 0; j < list.size(); ++j) {
@@ -133,7 +133,7 @@ public abstract class EntityProjectile extends Entity {
if (entity1.e_() && (entity1 != this.shooter || this.i >= 5)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {