Update to mc-dev rename revision 01
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@@ -52,12 +52,12 @@ public class EntityArrow extends Entity {
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this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
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this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F));
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this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F));
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this.a(this.motX, this.motY, this.motZ, f * 1.5F, 1.0F);
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this.shoot(this.motX, this.motY, this.motZ, f * 1.5F, 1.0F);
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}
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protected void b() {}
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public void a(double d0, double d1, double d2, float f, float f1) {
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public void shoot(double d0, double d1, double d2, float f, float f1) {
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float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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d0 /= (double) f2;
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@@ -133,7 +133,7 @@ public class EntityArrow extends Entity {
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}
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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int k;
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@@ -144,7 +144,7 @@ public class EntityArrow extends Entity {
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if (entity1.e_() && (entity1 != this.shooter || this.l >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.grow((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
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