Update CraftBukkit to Minecraft 1.5

This commit is contained in:
Travis Watkins
2013-03-13 17:33:27 -05:00
parent ba6e4c38cf
commit 83d29e461c
246 changed files with 8499 additions and 6759 deletions

View File

@@ -1,5 +1,7 @@
package net.minecraft.server;
import java.util.concurrent.Callable;
// CraftBukkit start
import java.util.List;
@@ -97,7 +99,7 @@ public class PlayerInventory implements IInventory {
}
// CraftBukkit end
public int i() {
public int j() {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] == null) {
return i;
@@ -138,7 +140,7 @@ public class PlayerInventory implements IInventory {
int k;
if (itemstack.getMaxStackSize() == 1) {
k = this.i();
k = this.j();
if (k < 0) {
return j;
} else {
@@ -151,7 +153,7 @@ public class PlayerInventory implements IInventory {
} else {
k = this.firstPartial(itemstack);
if (k < 0) {
k = this.i();
k = this.j();
}
if (k < 0) {
@@ -186,7 +188,7 @@ public class PlayerInventory implements IInventory {
}
}
public void j() {
public void k() {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
this.items[i].a(this.player.world, this.player, i, this.itemInHandIndex == i);
@@ -215,32 +217,46 @@ public class PlayerInventory implements IInventory {
}
public boolean pickup(ItemStack itemstack) {
int i;
if (itemstack.h()) {
i = this.i();
if (i >= 0) {
this.items[i] = ItemStack.b(itemstack);
this.items[i].b = 5;
itemstack.count = 0;
return true;
} else if (this.player.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
} else {
return false;
}
if (itemstack == null) {
return false;
} else {
do {
i = itemstack.count;
itemstack.count = this.e(itemstack);
} while (itemstack.count > 0 && itemstack.count < i);
try {
int i;
if (itemstack.count == i && this.player.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
} else {
return itemstack.count < i;
if (itemstack.i()) {
i = this.j();
if (i >= 0) {
this.items[i] = ItemStack.b(itemstack);
this.items[i].b = 5;
itemstack.count = 0;
return true;
} else if (this.player.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
} else {
return false;
}
} else {
do {
i = itemstack.count;
itemstack.count = this.e(itemstack);
} while (itemstack.count > 0 && itemstack.count < i);
if (itemstack.count == i && this.player.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
} else {
return itemstack.count < i;
}
}
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.a(throwable, "Adding item to inventory");
CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Item being added");
crashreportsystemdetails.a("Item ID", Integer.valueOf(itemstack.id));
crashreportsystemdetails.a("Item data", Integer.valueOf(itemstack.getData()));
crashreportsystemdetails.a("Item name", (Callable) (new CrashReportItemName(this, itemstack)));
throw new ReportedException(crashreport);
}
}
}
@@ -377,6 +393,10 @@ public class PlayerInventory implements IInventory {
return "container.inventory";
}
public boolean c() {
return false;
}
public int getMaxStackSize() {
return maxStack;
}
@@ -401,12 +421,12 @@ public class PlayerInventory implements IInventory {
return this.armor[i];
}
public int k() {
public int l() {
int i = 0;
for (int j = 0; j < this.armor.length; ++j) {
if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
int k = ((ItemArmor) this.armor[j].getItem()).b;
int k = ((ItemArmor) this.armor[j].getItem()).c;
i += k;
}
@@ -431,7 +451,7 @@ public class PlayerInventory implements IInventory {
}
}
public void l() {
public void m() {
int i;
for (i = 0; i < this.items.length; ++i) {
@@ -466,7 +486,7 @@ public class PlayerInventory implements IInventory {
return this.g;
}
public boolean a_(EntityHuman entityhuman) {
public boolean a(EntityHuman entityhuman) {
return this.player.dead ? false : entityhuman.e(this.player) <= 64.0D;
}
@@ -490,7 +510,11 @@ public class PlayerInventory implements IInventory {
public void startOpen() {}
public void f() {}
public void g() {}
public boolean b(int i, ItemStack itemstack) {
return true;
}
public void b(PlayerInventory playerinventory) {
int i;