Update CraftBukkit to Minecraft 1.5
This commit is contained in:
@@ -1,5 +1,7 @@
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package net.minecraft.server;
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import java.util.concurrent.Callable;
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// CraftBukkit start
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import java.util.List;
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@@ -97,7 +99,7 @@ public class PlayerInventory implements IInventory {
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}
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// CraftBukkit end
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public int i() {
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public int j() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] == null) {
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return i;
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@@ -138,7 +140,7 @@ public class PlayerInventory implements IInventory {
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int k;
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if (itemstack.getMaxStackSize() == 1) {
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k = this.i();
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k = this.j();
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if (k < 0) {
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return j;
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} else {
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@@ -151,7 +153,7 @@ public class PlayerInventory implements IInventory {
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} else {
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k = this.firstPartial(itemstack);
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if (k < 0) {
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k = this.i();
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k = this.j();
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}
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if (k < 0) {
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@@ -186,7 +188,7 @@ public class PlayerInventory implements IInventory {
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}
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}
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public void j() {
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public void k() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
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this.items[i].a(this.player.world, this.player, i, this.itemInHandIndex == i);
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@@ -215,32 +217,46 @@ public class PlayerInventory implements IInventory {
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}
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public boolean pickup(ItemStack itemstack) {
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int i;
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if (itemstack.h()) {
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i = this.i();
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if (i >= 0) {
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this.items[i] = ItemStack.b(itemstack);
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this.items[i].b = 5;
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itemstack.count = 0;
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return true;
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} else if (this.player.abilities.canInstantlyBuild) {
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itemstack.count = 0;
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return true;
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} else {
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return false;
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}
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if (itemstack == null) {
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return false;
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} else {
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do {
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i = itemstack.count;
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itemstack.count = this.e(itemstack);
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} while (itemstack.count > 0 && itemstack.count < i);
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try {
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int i;
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if (itemstack.count == i && this.player.abilities.canInstantlyBuild) {
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itemstack.count = 0;
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return true;
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} else {
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return itemstack.count < i;
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if (itemstack.i()) {
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i = this.j();
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if (i >= 0) {
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this.items[i] = ItemStack.b(itemstack);
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this.items[i].b = 5;
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itemstack.count = 0;
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return true;
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} else if (this.player.abilities.canInstantlyBuild) {
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itemstack.count = 0;
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return true;
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} else {
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return false;
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}
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} else {
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do {
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i = itemstack.count;
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itemstack.count = this.e(itemstack);
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} while (itemstack.count > 0 && itemstack.count < i);
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if (itemstack.count == i && this.player.abilities.canInstantlyBuild) {
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itemstack.count = 0;
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return true;
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} else {
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return itemstack.count < i;
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}
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}
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} catch (Throwable throwable) {
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CrashReport crashreport = CrashReport.a(throwable, "Adding item to inventory");
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CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Item being added");
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crashreportsystemdetails.a("Item ID", Integer.valueOf(itemstack.id));
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crashreportsystemdetails.a("Item data", Integer.valueOf(itemstack.getData()));
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crashreportsystemdetails.a("Item name", (Callable) (new CrashReportItemName(this, itemstack)));
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throw new ReportedException(crashreport);
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}
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}
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}
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@@ -377,6 +393,10 @@ public class PlayerInventory implements IInventory {
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return "container.inventory";
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}
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public boolean c() {
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return false;
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}
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public int getMaxStackSize() {
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return maxStack;
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}
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@@ -401,12 +421,12 @@ public class PlayerInventory implements IInventory {
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return this.armor[i];
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}
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public int k() {
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public int l() {
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int i = 0;
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for (int j = 0; j < this.armor.length; ++j) {
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if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
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int k = ((ItemArmor) this.armor[j].getItem()).b;
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int k = ((ItemArmor) this.armor[j].getItem()).c;
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i += k;
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}
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@@ -431,7 +451,7 @@ public class PlayerInventory implements IInventory {
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}
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}
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public void l() {
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public void m() {
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int i;
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for (i = 0; i < this.items.length; ++i) {
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@@ -466,7 +486,7 @@ public class PlayerInventory implements IInventory {
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return this.g;
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}
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public boolean a_(EntityHuman entityhuman) {
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public boolean a(EntityHuman entityhuman) {
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return this.player.dead ? false : entityhuman.e(this.player) <= 64.0D;
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}
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@@ -490,7 +510,11 @@ public class PlayerInventory implements IInventory {
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public void startOpen() {}
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public void f() {}
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public void g() {}
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public boolean b(int i, ItemStack itemstack) {
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return true;
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}
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public void b(PlayerInventory playerinventory) {
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int i;
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