Update CraftBukkit to Minecraft 1.5
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@@ -1,6 +1,9 @@
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package net.minecraft.server;
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public abstract class EntityAgeable extends EntityCreature {
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private float d = -1.0F;
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private float e;
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public boolean ageLocked = false; // CraftBukkit
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public EntityAgeable(World world) {
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@@ -9,7 +12,7 @@ public abstract class EntityAgeable extends EntityCreature {
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public abstract EntityAgeable createChild(EntityAgeable entityageable);
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public boolean a(EntityHuman entityhuman) {
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public boolean a_(EntityHuman entityhuman) {
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ItemStack itemstack = entityhuman.inventory.getItemInHand();
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if (itemstack != null && itemstack.id == Item.MONSTER_EGG.id && !this.world.isStatic) {
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@@ -22,9 +25,13 @@ public abstract class EntityAgeable extends EntityCreature {
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entityageable.setAge(-24000);
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entityageable.setPositionRotation(this.locX, this.locY, this.locZ, 0.0F, 0.0F);
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this.world.addEntity(entityageable, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.SPAWNER_EGG); // CraftBukkit
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if (itemstack.hasName()) {
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entityageable.setCustomName(itemstack.getName());
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}
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if (!entityhuman.abilities.canInstantlyBuild) {
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--itemstack.count;
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if (itemstack.count == 0) { // CraftBukkit - allow less than 0 stacks as "infinit"
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if (itemstack.count == 0) { // CraftBukkit - allow less than 0 stacks as "infinite"
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entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, (ItemStack) null);
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}
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}
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@@ -32,7 +39,7 @@ public abstract class EntityAgeable extends EntityCreature {
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}
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}
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return super.a(entityhuman);
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return super.a_(entityhuman);
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}
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protected void a() {
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@@ -46,6 +53,7 @@ public abstract class EntityAgeable extends EntityCreature {
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public void setAge(int i) {
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this.datawatcher.watch(12, Integer.valueOf(i));
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this.a(this.isBaby());
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}
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public void b(NBTTagCompound nbttagcompound) {
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@@ -62,19 +70,40 @@ public abstract class EntityAgeable extends EntityCreature {
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public void c() {
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super.c();
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int i = this.getAge();
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if (this.world.isStatic || this.ageLocked) { // CraftBukkit
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this.a(this.isBaby());
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} else {
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int i = this.getAge();
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if (ageLocked) return; // CraftBukkit
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if (i < 0) {
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++i;
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this.setAge(i);
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} else if (i > 0) {
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--i;
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this.setAge(i);
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if (i < 0) {
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++i;
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this.setAge(i);
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} else if (i > 0) {
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--i;
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this.setAge(i);
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}
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}
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}
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public boolean isBaby() {
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return this.getAge() < 0;
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}
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public void a(boolean flag) {
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this.j(flag ? 0.5F : 1.0F);
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}
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protected final void a(float f, float f1) {
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boolean flag = this.d > 0.0F;
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this.d = f;
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this.e = f1;
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if (!flag) {
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this.j(1.0F);
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}
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}
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private void j(float f) {
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super.a(this.d * f, this.e * f);
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}
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}
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