World height related fixes - 128 -> 256. Addresses BUKKIT-889
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@@ -18,7 +18,7 @@ public final class ChunkCompressionThread implements Runnable {
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private final HashMap<EntityPlayer, Integer> queueSizePerPlayer = new HashMap<EntityPlayer, Integer>();
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private final BlockingQueue<QueuedPacket> packetQueue = new LinkedBlockingQueue<QueuedPacket>(QUEUE_CAPACITY);
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private final int CHUNK_SIZE = 16 * 128 * 16 * 5 / 2;
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private final int CHUNK_SIZE = 16 * 256 * 16 * 5 / 2;
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private final int REDUCED_DEFLATE_THRESHOLD = CHUNK_SIZE / 4;
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private final int DEFLATE_LEVEL_CHUNKS = 6;
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private final int DEFLATE_LEVEL_PARTS = 1;
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