[Bleeding] Use event values for damage.

This commit is contained in:
Feildmaster
2012-02-09 17:18:50 -06:00
committed by EvilSeph
parent fa6fd24f2a
commit 80bae060c6
2 changed files with 3 additions and 3 deletions

View File

@@ -61,7 +61,7 @@ public class EntityEnderPearl extends EntityProjectile {
if (!damageEvent.isCancelled()) {
org.bukkit.entity.Player bPlayer = Bukkit.getPlayerExact(((EntityPlayer) this.shooter).name);
((CraftPlayer) bPlayer).getHandle().invulnerableTicks = -1; // Remove spawning invulnerability.
((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, 5); // Damage the new player instead of the old
((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, damageEvent.getDamage()); // Damage the new player instead of the old
}
}
// CraftBukkit end