Update CraftBukkit to Minecraft 1.4.4.
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@@ -403,16 +403,12 @@ public class PlayerInventory implements IInventory {
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public int k() {
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int i = 0;
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ItemStack[] aitemstack = this.armor;
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int j = aitemstack.length;
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for (int k = 0; k < j; ++k) {
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ItemStack itemstack = aitemstack[k];
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for (int j = 0; j < this.armor.length; ++j) {
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if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
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int k = ((ItemArmor) this.armor[j].getItem()).b;
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if (itemstack != null && itemstack.getItem() instanceof ItemArmor) {
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int l = ((ItemArmor) itemstack.getItem()).b;
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i += l;
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i += k;
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}
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}
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@@ -470,30 +466,21 @@ public class PlayerInventory implements IInventory {
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return this.g;
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}
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public boolean a(EntityHuman entityhuman) {
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public boolean a_(EntityHuman entityhuman) {
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return this.player.dead ? false : entityhuman.e(this.player) <= 64.0D;
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}
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public boolean c(ItemStack itemstack) {
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ItemStack[] aitemstack = this.armor;
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int i = aitemstack.length;
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int i;
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int j;
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ItemStack itemstack1;
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for (j = 0; j < i; ++j) {
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itemstack1 = aitemstack[j];
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if (itemstack1 != null && itemstack1.doMaterialsMatch(itemstack)) {
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null && this.armor[i].doMaterialsMatch(itemstack)) {
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return true;
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}
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}
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aitemstack = this.items;
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i = aitemstack.length;
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for (j = 0; j < i; ++j) {
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itemstack1 = aitemstack[j];
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if (itemstack1 != null && itemstack1.doMaterialsMatch(itemstack)) {
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].doMaterialsMatch(itemstack)) {
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return true;
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}
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}
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