Update CraftBukkit to Minecraft 1.4.4.
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@@ -1,6 +1,5 @@
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package net.minecraft.server;
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import java.util.Iterator;
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import java.util.List;
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// CraftBukkit start
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@@ -167,12 +166,12 @@ public class EntityArrow extends Entity implements IProjectile {
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Entity entity = null;
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List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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Iterator iterator = list.iterator();
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int l;
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float f1;
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while (iterator.hasNext()) {
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Entity entity1 = (Entity) iterator.next();
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for (l = 0; l < list.size(); ++l) {
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Entity entity1 = (Entity) list.get(l);
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if (entity1.L() && (entity1 != this.shooter || this.as >= 5)) {
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f1 = 0.3F;
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@@ -204,10 +203,10 @@ public class EntityArrow extends Entity implements IProjectile {
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// CraftBukkit end
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if (movingobjectposition.entity != null) {
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f2 = MathHelper.sqrt(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
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int l = MathHelper.f((double) f2 * this.damage);
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int i1 = MathHelper.f((double) f2 * this.damage);
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if (this.d()) {
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l += this.random.nextInt(l / 2 + 2);
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i1 += this.random.nextInt(i1 / 2 + 2);
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}
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DamageSource damagesource = null;
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@@ -219,7 +218,7 @@ public class EntityArrow extends Entity implements IProjectile {
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}
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// CraftBukkit start - moved damage call
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if (movingobjectposition.entity.damageEntity(damagesource, l)) {
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if (movingobjectposition.entity.damageEntity(damagesource, i1)) {
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if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
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EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
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org.bukkit.Bukkit.getPluginManager().callEvent(combustEvent);
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@@ -230,9 +229,14 @@ public class EntityArrow extends Entity implements IProjectile {
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// CraftBukkit end
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}
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// if (movingobjectposition.entity.damageEntity(damagesource, l)) { // CraftBukkit - moved up
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// if (movingobjectposition.entity.damageEntity(damagesource, i1)) { // CraftBukkit - moved up
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if (movingobjectposition.entity instanceof EntityLiving) {
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++((EntityLiving) movingobjectposition.entity).bk;
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if (!this.world.isStatic) {
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EntityLiving entityliving = (EntityLiving) movingobjectposition.entity;
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entityliving.r(entityliving.bJ() + 1);
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}
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if (this.au > 0) {
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float f3 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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@@ -242,7 +246,7 @@ public class EntityArrow extends Entity implements IProjectile {
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}
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}
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this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.makeSound("random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.die();
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} else {
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this.motX *= -0.10000000149011612D;
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@@ -265,16 +269,19 @@ public class EntityArrow extends Entity implements IProjectile {
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this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
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this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
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this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
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this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.makeSound("random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.inGround = true;
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this.shake = 7;
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this.e(false);
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if (this.g != 0) {
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Block.byId[this.g].a(this.world, this.d, this.e, this.f, this);
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}
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}
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}
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if (this.d()) {
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for (int i1 = 0; i1 < 4; ++i1) {
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this.world.addParticle("crit", this.locX + this.motX * (double) i1 / 4.0D, this.locY + this.motY * (double) i1 / 4.0D, this.locZ + this.motZ * (double) i1 / 4.0D, -this.motX, -this.motY + 0.2D, -this.motZ);
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for (l = 0; l < 4; ++l) {
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this.world.addParticle("crit", this.locX + this.motX * (double) l / 4.0D, this.locY + this.motY * (double) l / 4.0D, this.locZ + this.motZ * (double) l / 4.0D, -this.motX, -this.motY + 0.2D, -this.motZ);
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}
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}
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@@ -355,7 +362,7 @@ public class EntityArrow extends Entity implements IProjectile {
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}
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}
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public void b_(EntityHuman entityhuman) {
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public void c_(EntityHuman entityhuman) {
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if (!this.world.isStatic && this.inGround && this.shake <= 0) {
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// CraftBukkit start
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ItemStack itemstack = new ItemStack(Item.ARROW);
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@@ -378,7 +385,7 @@ public class EntityArrow extends Entity implements IProjectile {
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}
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if (flag) {
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this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
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this.makeSound("random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
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entityhuman.receive(this, 1);
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this.die();
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}
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