Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.

This commit is contained in:
sunkid
2011-07-19 13:26:00 -07:00
committed by EvilSeph
parent e2e4d7f4ca
commit 7d4ec8b183
12 changed files with 63 additions and 33 deletions

View File

@@ -5,7 +5,7 @@ import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerPickupItemEvent;
@@ -179,15 +179,15 @@ public class EntityArrow extends Entity {
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO deal with arrows being fired from a non-entity
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 4);
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 4);
server.getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (event.isCancelled()) {
stick = !event.getBounce();
stick = !projectile.doesBounce();
} else {
// this function returns if the arrow should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.shooter, 4);

View File

@@ -6,7 +6,7 @@ import java.util.List;
import org.bukkit.entity.CreatureType;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerEggThrowEvent;
@@ -161,14 +161,14 @@ public class EntityEgg extends Entity {
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
stick = !event.getBounce();
stick = !projectile.doesBounce();
} else {
// this function returns if the egg should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.thrower, event.getDamage());
stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.thrower, 0);

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@@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Explosive;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
@@ -141,16 +141,16 @@ public class EntityFireball extends Entity {
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
this.world.getServer().getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (event.isCancelled()) {
stick = !event.getBounce();
stick = !projectile.doesBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.shooter, 0);

View File

@@ -4,7 +4,7 @@ import java.util.List;
// CraftBukkit start
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.player.PlayerFishEvent;
// CraftBukkit end
@@ -197,14 +197,14 @@ public class EntityFish extends Entity {
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
stick = !event.getBounce();
stick = !projectile.doesBounce();
} else {
// this function returns if the fish should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.owner, event.getDamage());
stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.owner, 0);

View File

@@ -7,6 +7,7 @@ import java.util.List;
import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.craftbukkit.TrigMath;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityTargetEvent;
@@ -416,17 +417,21 @@ public abstract class EntityHuman extends EntityLiving {
if (object instanceof EntityLiving) {
// CraftBukkit start - this is here instead of EntityMonster because EntityLiving(s) that aren't monsters
// also damage the player in this way. For example, EntitySlime.
org.bukkit.entity.Entity damager = ((Entity) object).getBukkitEntity();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, i);
this.world.getServer().getPluginManager().callEvent(event);
// We handle projectiles in their individual classes!
if (!(entity.getBukkitEntity() instanceof Projectile)) {
org.bukkit.entity.Entity damager = ((Entity) object).getBukkitEntity();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
if (event.isCancelled() || event.getDamage() == 0) {
return false;
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_ATTACK, i);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || event.getDamage() == 0) {
return false;
}
i = event.getDamage();
}
i = event.getDamage();
// CraftBukkit end
this.a((EntityLiving) object, false);

View File

@@ -5,7 +5,7 @@ import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
// CraftBukkit end
@@ -159,15 +159,15 @@ public class EntitySnowball extends Entity {
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
this.world.getServer().getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (event.isCancelled()) {
stick = !event.getBounce();
stick = !projectile.doesBounce();
} else {
// this function returns if the snowball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
stick = movingobjectposition.entity.damageEntity(this, event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(this.shooter, 0);