[Bleeding] Undo changes to the tree WorldGenerators.
- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data. - Moved StructureGrowDelegate into a separate class
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@@ -2,23 +2,13 @@ package net.minecraft.server;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.BlockChangeDelegate;
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.event.world.StructureGrowEvent;
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// CraftBukkit end
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import org.bukkit.BlockChangeDelegate; // CraftBukkit
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public class WorldGenBigTree extends WorldGenerator {
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static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1};
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Random b = new Random();
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// CraftBukkit start
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BlockChangeDelegate world;
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StructureGrowEvent event;
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CraftWorld bukkitWorld;
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// CraftBukkit end
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BlockChangeDelegate world; // CraftBukkit
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int[] d = new int[] { 0, 0, 0};
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int e = 0;
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int f;
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@@ -131,15 +121,7 @@ public class WorldGenBigTree extends WorldGenerator {
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if (l1 != 0 && l1 != 18) {
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++k1;
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} else {
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// CraftBukkit start
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if (event == null) {
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this.setTypeAndData(this.world, aint1[0], aint1[1], aint1[2], l, 0);
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} else {
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BlockState state = bukkitWorld.getBlockAt(aint1[0], aint1[1], aint1[2]).getState();
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state.setTypeId(l);
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event.getBlocks().add(state);
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}
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// CraftBukkit end
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this.setTypeAndData(this.world, aint1[0], aint1[1], aint1[2], l, 0);
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++k1;
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}
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}
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@@ -215,15 +197,7 @@ public class WorldGenBigTree extends WorldGenerator {
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aint3[b1] = MathHelper.floor((double) (aint[b1] + j) + 0.5D);
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aint3[b2] = MathHelper.floor((double) aint[b2] + (double) j * d0 + 0.5D);
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aint3[b3] = MathHelper.floor((double) aint[b3] + (double) j * d1 + 0.5D);
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// CraftBukkit start
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if (event == null) {
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this.setTypeAndData(this.world, aint3[0], aint3[1], aint3[2], i, 0);
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} else {
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BlockState state = bukkitWorld.getBlockAt(aint3[0], aint3[1], aint3[2]).getState();
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state.setTypeId(i);
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event.getBlocks().add(state);
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}
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// CraftBukkit end
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this.setTypeAndData(this.world, aint3[0], aint3[1], aint3[2], i, 0);
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}
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}
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}
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@@ -368,12 +342,10 @@ public class WorldGenBigTree extends WorldGenerator {
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// BlockChangeDelegate and then we can implicitly cast World to
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// WorldServer (a safe cast, AFAIK) and no code will be broken. This
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// then allows plugins to catch manually-invoked generation events
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return this.generate((BlockChangeDelegate) world, random, i, j, k, null, null, world.getWorld());
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return this.generate((BlockChangeDelegate) world, random, i, j, k);
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}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k, StructureGrowEvent event, ItemStack itemstack, CraftWorld bukkitWorld) {
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this.event = event;
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this.bukkitWorld = bukkitWorld;
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
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// CraftBukkit end
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this.world = world;
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long l = random.nextLong();
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@@ -393,17 +365,6 @@ public class WorldGenBigTree extends WorldGenerator {
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this.b();
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this.c();
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this.d();
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// CraftBukkit start
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if (event != null) {
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Bukkit.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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world.setRawTypeId(i, j, k, 0);
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for (BlockState state : event.getBlocks()) {
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state.update(true);
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}
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}
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}
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// CraftBukkit end
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return true;
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}
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}
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