Updated to Minecraft 1.1
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@@ -36,7 +36,7 @@ public class ItemBoat extends Item {
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if (movingobjectposition == null) {
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return itemstack;
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} else {
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Vec3D vec3d2 = entityhuman.d(f);
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Vec3D vec3d2 = entityhuman.e(f);
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boolean flag = false;
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float f9 = 1.0F;
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List list = world.getEntities(entityhuman, entityhuman.boundingBox.a(vec3d2.a * d3, vec3d2.b * d3, vec3d2.c * d3).grow((double) f9, (double) f9, (double) f9));
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