Updated to Minecraft 1.1
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@@ -73,8 +73,8 @@ public class EntityWeatherLighting extends EntityWeather {
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}
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}
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public void w_() {
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super.w_();
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public void y_() {
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super.y_();
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if (this.lifeTicks == 2) {
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this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
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this.world.makeSound(this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
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