Updated to Minecraft 1.1
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@@ -6,6 +6,7 @@ import org.bukkit.craftbukkit.event.CraftEventFactory;
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public class EntitySheep extends EntityAnimal {
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public static final float[][] a = new float[][] { { 1.0F, 1.0F, 1.0F}, { 0.95F, 0.7F, 0.2F}, { 0.9F, 0.5F, 0.85F}, { 0.6F, 0.7F, 0.95F}, { 0.9F, 0.9F, 0.2F}, { 0.5F, 0.8F, 0.1F}, { 0.95F, 0.7F, 0.8F}, { 0.3F, 0.3F, 0.3F}, { 0.6F, 0.6F, 0.6F}, { 0.3F, 0.6F, 0.7F}, { 0.7F, 0.4F, 0.9F}, { 0.2F, 0.4F, 0.8F}, { 0.5F, 0.4F, 0.3F}, { 0.4F, 0.5F, 0.2F}, { 0.8F, 0.3F, 0.3F}, { 0.1F, 0.1F, 0.1F}};
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private int b;
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public EntitySheep(World world) {
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super(world);
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@@ -38,13 +39,75 @@ public class EntitySheep extends EntityAnimal {
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return Block.WOOL.id;
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}
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public void d() {
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super.d();
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if (this.b > 0) {
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--this.b;
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}
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}
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protected void o_() {
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if (this.b <= 0) {
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super.o_();
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}
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}
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protected void m_() {
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super.m_();
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int i;
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int j;
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int k;
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if (!this.E() && this.b <= 0 && (this.l() && this.random.nextInt(50) == 0 || this.random.nextInt(1000) == 0)) {
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i = MathHelper.floor(this.locX);
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j = MathHelper.floor(this.locY);
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k = MathHelper.floor(this.locZ);
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if (this.world.getTypeId(i, j, k) == Block.LONG_GRASS.id && this.world.getData(i, j, k) == 1 || this.world.getTypeId(i, j - 1, k) == Block.GRASS.id) {
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this.b = 40;
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this.world.a(this, (byte) 10);
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}
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} else if (this.b == 4) {
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i = MathHelper.floor(this.locX);
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j = MathHelper.floor(this.locY);
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k = MathHelper.floor(this.locZ);
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boolean flag = false;
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if (this.world.getTypeId(i, j, k) == Block.LONG_GRASS.id) {
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this.world.f(2001, i, j, k, Block.LONG_GRASS.id + 256);
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this.world.setTypeId(i, j, k, 0);
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flag = true;
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} else if (this.world.getTypeId(i, j - 1, k) == Block.GRASS.id) {
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this.world.f(2001, i, j - 1, k, Block.GRASS.id);
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this.world.setTypeId(i, j - 1, k, Block.DIRT.id);
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flag = true;
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}
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if (flag) {
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this.setSheared(false);
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if (this.l()) {
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int l = this.getAge() + 1200;
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if (l > 0) {
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l = 0;
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}
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this.setAge(l);
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}
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}
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}
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}
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protected boolean v() {
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return this.b > 0;
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}
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public boolean b(EntityHuman entityhuman) {
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ItemStack itemstack = entityhuman.inventory.getItemInHand();
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if (itemstack != null && itemstack.id == Item.SHEARS.id && !this.isSheared()) {
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if (itemstack != null && itemstack.id == Item.SHEARS.id && !this.isSheared() && !this.l()) {
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if (!this.world.isStatic) {
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this.setSheared(true);
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int i = 2 + this.random.nextInt(3);
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int i = 1 + this.random.nextInt(3);
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for (int j = 0; j < i; ++j) {
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EntityItem entityitem = this.a(new ItemStack(Block.WOOL.id, 1, this.getColor()), 1.0F);
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