Updated to Minecraft 1.1
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@@ -35,7 +35,7 @@ public class BlockFlowing extends BlockFluids {
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int l = this.g(world, i, j, k);
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byte b0 = 1;
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if (this.material == Material.LAVA && !world.worldProvider.d) {
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if (this.material == Material.LAVA && !world.worldProvider.e) {
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b0 = 2;
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}
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