Update for 1.6.5
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@@ -24,14 +24,14 @@ public class EntityMonster extends EntityCreature implements IMonster {
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float f = this.c(1.0F);
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if (f > 0.5F) {
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this.ax += 2;
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this.ay += 2;
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}
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super.u();
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}
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public void p_() {
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super.p_();
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public void o_() {
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super.o_();
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if (!this.world.isStatic && this.world.spawnMonsters == 0) {
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this.die();
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}
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