Update CraftBukkit to 1.6.1

This commit is contained in:
Nate Mortensen
2013-07-01 06:03:00 -05:00
committed by Wesley Wolfe
parent f887b76a25
commit 6c09066e22
228 changed files with 6426 additions and 5442 deletions

View File

@@ -13,10 +13,10 @@ public class PlayerInventory implements IInventory {
public ItemStack[] items = new ItemStack[36];
public ItemStack[] armor = new ItemStack[4];
public int itemInHandIndex = 0;
public int itemInHandIndex;
public EntityHuman player;
private ItemStack g;
public boolean e = false;
public boolean e;
// CraftBukkit start
public List<HumanEntity> transaction = new java.util.ArrayList<HumanEntity>();
@@ -63,7 +63,7 @@ public class PlayerInventory implements IInventory {
return 9;
}
private int h(int i) {
private int g(int i) {
for (int j = 0; j < this.items.length; ++j) {
if (this.items[j] != null && this.items[j].id == i) {
return j;
@@ -131,6 +131,19 @@ public class PlayerInventory implements IInventory {
}
}
if (this.g != null) {
if (i > -1 && this.g.id != i) {
return k;
}
if (j > -1 && this.g.getData() != j) {
return k;
}
k += this.g.count;
this.setCarried((ItemStack) null);
}
return k;
}
@@ -181,7 +194,7 @@ public class PlayerInventory implements IInventory {
} else {
j -= l;
this.items[k].count += l;
this.items[k].b = 5;
this.items[k].c = 5;
return j;
}
}
@@ -197,7 +210,7 @@ public class PlayerInventory implements IInventory {
}
public boolean d(int i) {
int j = this.h(i);
int j = this.g(i);
if (j < 0) {
return false;
@@ -211,7 +224,7 @@ public class PlayerInventory implements IInventory {
}
public boolean e(int i) {
int j = this.h(i);
int j = this.g(i);
return j >= 0;
}
@@ -219,6 +232,8 @@ public class PlayerInventory implements IInventory {
public boolean pickup(ItemStack itemstack) {
if (itemstack == null) {
return false;
} else if (itemstack.count == 0) {
return false;
} else {
try {
int i;
@@ -227,7 +242,7 @@ public class PlayerInventory implements IInventory {
i = this.j();
if (i >= 0) {
this.items[i] = ItemStack.b(itemstack);
this.items[i].b = 5;
this.items[i].c = 5;
itemstack.count = 0;
return true;
} else if (this.player.abilities.canInstantlyBuild) {
@@ -401,12 +416,6 @@ public class PlayerInventory implements IInventory {
return maxStack;
}
public int a(Entity entity) {
ItemStack itemstack = this.getItem(this.itemInHandIndex);
return itemstack != null ? itemstack.a(entity) : 1;
}
public boolean b(Block block) {
if (block.material.isAlwaysDestroyable()) {
return true;
@@ -435,17 +444,17 @@ public class PlayerInventory implements IInventory {
return i;
}
public void g(int i) {
i /= 4;
if (i < 1) {
i = 1;
public void a(float f) {
f /= 4.0F;
if (f < 1.0F) {
f = 1.0F;
}
for (int j = 0; j < this.armor.length; ++j) {
if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
this.armor[j].damage(i, this.player);
if (this.armor[j].count == 0) {
this.armor[j] = null;
for (int i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null && this.armor[i].getItem() instanceof ItemArmor) {
this.armor[i].damage((int) f, this.player);
if (this.armor[i].count == 0) {
this.armor[i] = null;
}
}
}