Update CraftBukkit to 1.6.1

This commit is contained in:
Nate Mortensen
2013-07-01 06:03:00 -05:00
committed by Wesley Wolfe
parent f887b76a25
commit 6c09066e22
228 changed files with 6426 additions and 5442 deletions

View File

@@ -15,8 +15,10 @@ public class PlayerChunkMap {
private final List managedPlayers = new ArrayList();
private final LongHashMap c = new LongHashMap();
private final Queue d = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
private final int e;
private final int[][] f = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
private final Queue e = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
private final int f;
private long g;
private final int[][] h = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
private boolean wasNotEmpty; // CraftBukkit
public PlayerChunkMap(WorldServer worldserver, int i) {
@@ -25,7 +27,7 @@ public class PlayerChunkMap {
} else if (i < 3) {
throw new IllegalArgumentException("Too small view radius!");
} else {
this.e = i;
this.f = i;
this.world = worldserver;
}
}
@@ -35,15 +37,30 @@ public class PlayerChunkMap {
}
public void flush() {
// CraftBukkit start - Use iterator
java.util.Iterator iterator = this.d.iterator();
long i = this.world.getTime();
int j;
PlayerChunk playerchunk;
while (iterator.hasNext()) {
PlayerChunk playerinstance = (PlayerChunk) iterator.next();
playerinstance.a();
iterator.remove();
if (i - this.g > 8000L) {
this.g = i;
// CraftBukkit start - Use iterator
java.util.Iterator iterator = this.e.iterator();
while (iterator.hasNext()) {
playerchunk = (PlayerChunk) iterator.next();
playerchunk.b();
playerchunk.a();
}
} else {
java.util.Iterator iterator = this.d.iterator();
while (iterator.hasNext()) {
playerchunk = (PlayerChunk) iterator.next();
playerchunk.b();
iterator.remove();
// CraftBukkit end
}
}
// CraftBukkit end
// this.d.clear(); // CraftBukkit - Removals are already covered
if (this.managedPlayers.isEmpty()) {
@@ -68,6 +85,7 @@ public class PlayerChunkMap {
if (playerchunk == null && flag) {
playerchunk = new PlayerChunk(this, i, j);
this.c.put(k, playerchunk);
this.e.add(playerchunk);
}
return playerchunk;
@@ -101,8 +119,8 @@ public class PlayerChunkMap {
// CraftBukkit start - Load nearby chunks first
List<ChunkCoordIntPair> chunkList = new LinkedList<ChunkCoordIntPair>();
for (int k = i - this.e; k <= i + this.e; ++k) {
for (int l = j - this.e; l <= j + this.e; ++l) {
for (int k = i - this.f; k <= i + this.f; ++k) {
for (int l = j - this.f; l <= j + this.f; ++l) {
chunkList.add(new ChunkCoordIntPair(k, l));
}
}
@@ -120,7 +138,7 @@ public class PlayerChunkMap {
public void b(EntityPlayer entityplayer) {
ArrayList arraylist = new ArrayList(entityplayer.chunkCoordIntPairQueue);
int i = 0;
int j = this.e;
int j = this.f;
int k = (int) entityplayer.locX >> 4;
int l = (int) entityplayer.locZ >> 4;
int i1 = 0;
@@ -136,7 +154,7 @@ public class PlayerChunkMap {
for (k1 = 1; k1 <= j * 2; ++k1) {
for (int l1 = 0; l1 < 2; ++l1) {
int[] aint = this.f[i++ % 4];
int[] aint = this.h[i++ % 4];
for (int i2 = 0; i2 < k1; ++i2) {
i1 += aint[0];
@@ -152,8 +170,8 @@ public class PlayerChunkMap {
i %= 4;
for (k1 = 0; k1 < j * 2; ++k1) {
i1 += this.f[i][0];
j1 += this.f[i][1];
i1 += this.h[i][0];
j1 += this.h[i][1];
chunkcoordintpair = PlayerChunk.a(this.a(k + i1, l + j1, true));
if (arraylist.contains(chunkcoordintpair)) {
entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
@@ -165,8 +183,8 @@ public class PlayerChunkMap {
int i = (int) entityplayer.d >> 4;
int j = (int) entityplayer.e >> 4;
for (int k = i - this.e; k <= i + this.e; ++k) {
for (int l = j - this.e; l <= j + this.e; ++l) {
for (int k = i - this.f; k <= i + this.f; ++k) {
for (int l = j - this.f; l <= j + this.f; ++l) {
PlayerChunk playerchunk = this.a(k, l, false);
if (playerchunk != null) {
@@ -195,7 +213,7 @@ public class PlayerChunkMap {
if (d2 >= 64.0D) {
int k = (int) entityplayer.d >> 4;
int l = (int) entityplayer.e >> 4;
int i1 = this.e;
int i1 = this.f;
int j1 = i - k;
int k1 = j - l;
List<ChunkCoordIntPair> chunksToLoad = new LinkedList<ChunkCoordIntPair>(); // CraftBukkit
@@ -254,6 +272,10 @@ public class PlayerChunkMap {
}
static Queue c(PlayerChunkMap playermanager) { // CraftBukkit List -> Queue
return playermanager.e;
}
static Queue d(PlayerChunkMap playermanager) { // CraftBukkit List -> Queue
return playermanager.d;
}