Update CraftBukkit to 1.6.1
This commit is contained in:
committed by
Wesley Wolfe
parent
f887b76a25
commit
6c09066e22
@@ -15,8 +15,10 @@ public class PlayerChunkMap {
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private final List managedPlayers = new ArrayList();
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private final LongHashMap c = new LongHashMap();
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private final Queue d = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
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private final int e;
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private final int[][] f = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
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private final Queue e = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
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private final int f;
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private long g;
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private final int[][] h = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
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private boolean wasNotEmpty; // CraftBukkit
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public PlayerChunkMap(WorldServer worldserver, int i) {
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@@ -25,7 +27,7 @@ public class PlayerChunkMap {
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} else if (i < 3) {
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throw new IllegalArgumentException("Too small view radius!");
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} else {
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this.e = i;
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this.f = i;
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this.world = worldserver;
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}
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}
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@@ -35,15 +37,30 @@ public class PlayerChunkMap {
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}
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public void flush() {
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// CraftBukkit start - Use iterator
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java.util.Iterator iterator = this.d.iterator();
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long i = this.world.getTime();
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int j;
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PlayerChunk playerchunk;
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while (iterator.hasNext()) {
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PlayerChunk playerinstance = (PlayerChunk) iterator.next();
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playerinstance.a();
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iterator.remove();
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if (i - this.g > 8000L) {
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this.g = i;
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// CraftBukkit start - Use iterator
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java.util.Iterator iterator = this.e.iterator();
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while (iterator.hasNext()) {
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playerchunk = (PlayerChunk) iterator.next();
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playerchunk.b();
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playerchunk.a();
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}
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} else {
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java.util.Iterator iterator = this.d.iterator();
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while (iterator.hasNext()) {
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playerchunk = (PlayerChunk) iterator.next();
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playerchunk.b();
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iterator.remove();
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// CraftBukkit end
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}
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}
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// CraftBukkit end
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// this.d.clear(); // CraftBukkit - Removals are already covered
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if (this.managedPlayers.isEmpty()) {
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@@ -68,6 +85,7 @@ public class PlayerChunkMap {
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if (playerchunk == null && flag) {
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playerchunk = new PlayerChunk(this, i, j);
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this.c.put(k, playerchunk);
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this.e.add(playerchunk);
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}
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return playerchunk;
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@@ -101,8 +119,8 @@ public class PlayerChunkMap {
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// CraftBukkit start - Load nearby chunks first
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List<ChunkCoordIntPair> chunkList = new LinkedList<ChunkCoordIntPair>();
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for (int k = i - this.e; k <= i + this.e; ++k) {
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for (int l = j - this.e; l <= j + this.e; ++l) {
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for (int k = i - this.f; k <= i + this.f; ++k) {
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for (int l = j - this.f; l <= j + this.f; ++l) {
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chunkList.add(new ChunkCoordIntPair(k, l));
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}
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}
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@@ -120,7 +138,7 @@ public class PlayerChunkMap {
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public void b(EntityPlayer entityplayer) {
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ArrayList arraylist = new ArrayList(entityplayer.chunkCoordIntPairQueue);
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int i = 0;
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int j = this.e;
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int j = this.f;
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int k = (int) entityplayer.locX >> 4;
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int l = (int) entityplayer.locZ >> 4;
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int i1 = 0;
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@@ -136,7 +154,7 @@ public class PlayerChunkMap {
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for (k1 = 1; k1 <= j * 2; ++k1) {
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for (int l1 = 0; l1 < 2; ++l1) {
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int[] aint = this.f[i++ % 4];
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int[] aint = this.h[i++ % 4];
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for (int i2 = 0; i2 < k1; ++i2) {
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i1 += aint[0];
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@@ -152,8 +170,8 @@ public class PlayerChunkMap {
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i %= 4;
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for (k1 = 0; k1 < j * 2; ++k1) {
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i1 += this.f[i][0];
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j1 += this.f[i][1];
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i1 += this.h[i][0];
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j1 += this.h[i][1];
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chunkcoordintpair = PlayerChunk.a(this.a(k + i1, l + j1, true));
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if (arraylist.contains(chunkcoordintpair)) {
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entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
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@@ -165,8 +183,8 @@ public class PlayerChunkMap {
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int i = (int) entityplayer.d >> 4;
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int j = (int) entityplayer.e >> 4;
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for (int k = i - this.e; k <= i + this.e; ++k) {
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for (int l = j - this.e; l <= j + this.e; ++l) {
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for (int k = i - this.f; k <= i + this.f; ++k) {
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for (int l = j - this.f; l <= j + this.f; ++l) {
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PlayerChunk playerchunk = this.a(k, l, false);
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if (playerchunk != null) {
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@@ -195,7 +213,7 @@ public class PlayerChunkMap {
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if (d2 >= 64.0D) {
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int k = (int) entityplayer.d >> 4;
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int l = (int) entityplayer.e >> 4;
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int i1 = this.e;
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int i1 = this.f;
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int j1 = i - k;
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int k1 = j - l;
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List<ChunkCoordIntPair> chunksToLoad = new LinkedList<ChunkCoordIntPair>(); // CraftBukkit
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@@ -254,6 +272,10 @@ public class PlayerChunkMap {
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}
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static Queue c(PlayerChunkMap playermanager) { // CraftBukkit List -> Queue
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return playermanager.e;
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}
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static Queue d(PlayerChunkMap playermanager) { // CraftBukkit List -> Queue
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return playermanager.d;
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}
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