Update CraftBukkit to 1.6.1
This commit is contained in:
committed by
Wesley Wolfe
parent
f887b76a25
commit
6c09066e22
@@ -7,13 +7,13 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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private int blockX = -1;
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private int blockY = -1;
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private int blockZ = -1;
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private int inBlockId = 0;
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protected boolean inGround = false;
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public int shake = 0;
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private int inBlockId;
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protected boolean inGround;
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public int shake;
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public EntityLiving shooter; // CraftBukkit - private -> public
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public String shooterName = null; // CraftBukkit - private -> public
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public String shooterName; // CraftBukkit - private -> public
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private int i;
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private int j = 0;
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private int j;
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public EntityProjectile(World world) {
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super(world);
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@@ -188,7 +188,7 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.99F;
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float f3 = this.g();
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float f3 = this.e();
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if (this.G()) {
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for (int k = 0; k < 4; ++k) {
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@@ -207,7 +207,7 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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protected float g() {
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protected float e() {
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return 0.03F;
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}
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