Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
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@@ -88,7 +88,7 @@ public class EntityWolf extends EntityAnimal {
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return 0.4F;
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}
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protected int e() {
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protected int getLootId() {
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return -1;
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}
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@@ -324,7 +324,7 @@ public class EntityWolf extends EntityAnimal {
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if (this.onGround) {
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double d0 = entity.locX - this.locX;
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double d1 = entity.locZ - this.locZ;
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float f1 = MathHelper.a(d0 * d0 + d1 * d1);
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float f1 = MathHelper.sqrt(d0 * d0 + d1 * d1);
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this.motX = d0 / (double) f1 * 0.5D * 0.800000011920929D + this.motX * 0.20000000298023224D;
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this.motZ = d1 / (double) f1 * 0.5D * 0.800000011920929D + this.motZ * 0.20000000298023224D;
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@@ -388,7 +388,7 @@ public class EntityWolf extends EntityAnimal {
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if (itemfood.q() && this.datawatcher.getInt(18) < 20) {
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--itemstack.count;
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this.d(itemfood.o(), RegainReason.EATING); // CraftBukkit
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this.heal(itemfood.getNutrition(), RegainReason.EATING); // CraftBukkit
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if (itemstack.count <= 0) {
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entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, (ItemStack) null);
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}
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