Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
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@@ -18,7 +18,7 @@ public class BlockMycel extends Block {
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public void a(World world, int i, int j, int k, Random random) {
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if (!world.isStatic) {
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if (world.getLightLevel(i, j + 1, k) < 4 && Block.q[world.getTypeId(i, j + 1, k)] > 2) {
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if (world.getLightLevel(i, j + 1, k) < 4 && Block.lightBlock[world.getTypeId(i, j + 1, k)] > 2) {
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.BlockState blockState = bworld.getBlockAt(i, j, k).getState();
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@@ -38,7 +38,7 @@ public class BlockMycel extends Block {
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int k1 = k + random.nextInt(3) - 1;
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int l1 = world.getTypeId(i1, j1 + 1, k1);
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if (world.getTypeId(i1, j1, k1) == Block.DIRT.id && world.getLightLevel(i1, j1 + 1, k1) >= 4 && Block.q[l1] <= 2) {
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if (world.getTypeId(i1, j1, k1) == Block.DIRT.id && world.getLightLevel(i1, j1 + 1, k1) >= 4 && Block.lightBlock[l1] <= 2) {
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.BlockState blockState = bworld.getBlockAt(i1, j1, k1).getState();
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