Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
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@@ -21,7 +21,7 @@ public class BlockDragonEgg extends Block {
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}
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private void g(World world, int i, int j, int k) {
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if (BlockSand.g(world, i, j - 1, k) && j >= 0) {
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if (BlockSand.canFall(world, i, j - 1, k) && j >= 0) {
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byte b0 = 32;
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if (!BlockSand.instaFall && world.a(i - b0, j - b0, k - b0, i + b0, j + b0, k + b0)) {
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@@ -32,7 +32,7 @@ public class BlockDragonEgg extends Block {
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} else {
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world.setTypeId(i, j, k, 0);
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while (BlockSand.g(world, i, j - 1, k) && j > 0) {
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while (BlockSand.canFall(world, i, j - 1, k) && j > 0) {
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--j;
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}
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@@ -48,7 +48,7 @@ public class BlockDragonEgg extends Block {
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return true;
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}
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public void b(World world, int i, int j, int k, EntityHuman entityhuman) {
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public void attack(World world, int i, int j, int k, EntityHuman entityhuman) {
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this.h(world, i, j, k);
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}
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