Update CraftBukkit to Minecraft 1.4(.2).
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@@ -7,8 +7,8 @@ import org.bukkit.event.entity.EntityTargetEvent;
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public abstract class EntityCreature extends EntityLiving {
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public PathEntity pathEntity; // CraftBukkit - public
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public Entity target; // CraftBukkit - public
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public PathEntity pathEntity; // CraftBukkit - private -> public
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public Entity target; // CraftBukkit - protected -> public
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protected boolean b = false;
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protected int c = 0;
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@@ -16,17 +16,17 @@ public abstract class EntityCreature extends EntityLiving {
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super(world);
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}
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protected boolean i() {
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protected boolean h() {
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return false;
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}
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protected void be() {
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protected void bk() {
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this.world.methodProfiler.a("ai");
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if (this.c > 0) {
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--this.c;
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}
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this.b = this.i();
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this.b = this.h();
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float f = 16.0F;
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if (this.target == null) {
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@@ -52,7 +52,7 @@ public abstract class EntityCreature extends EntityLiving {
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} else if (this.target.isAlive()) {
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float f1 = this.target.d((Entity) this);
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if (this.l(this.target)) {
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if (this.m(this.target)) {
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this.a(this.target, f1);
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}
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} else {
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@@ -73,8 +73,8 @@ public abstract class EntityCreature extends EntityLiving {
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this.world.methodProfiler.b();
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if (!this.b && this.target != null && (this.pathEntity == null || this.random.nextInt(20) == 0)) {
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this.pathEntity = this.world.findPath(this, this.target, f, true, false, false, true);
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} else if (!this.b && (this.pathEntity == null && this.random.nextInt(180) == 0 || this.random.nextInt(120) == 0 || this.c > 0) && this.bq < 100) {
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this.j();
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} else if (!this.b && (this.pathEntity == null && this.random.nextInt(180) == 0 || this.random.nextInt(120) == 0 || this.c > 0) && this.bC < 100) {
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this.i();
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}
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int i = MathHelper.floor(this.boundingBox.b + 0.5D);
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@@ -87,7 +87,7 @@ public abstract class EntityCreature extends EntityLiving {
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Vec3D vec3d = this.pathEntity.a((Entity) this);
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double d0 = (double) (this.width * 2.0F);
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while (vec3d != null && vec3d.d(this.locX, vec3d.b, this.locZ) < d0 * d0) {
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while (vec3d != null && vec3d.d(this.locX, vec3d.d, this.locZ) < d0 * d0) {
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this.pathEntity.a();
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if (this.pathEntity.b()) {
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vec3d = null;
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@@ -97,16 +97,16 @@ public abstract class EntityCreature extends EntityLiving {
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}
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}
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this.bu = false;
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this.bG = false;
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if (vec3d != null) {
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double d1 = vec3d.a - this.locX;
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double d2 = vec3d.c - this.locZ;
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double d3 = vec3d.b - (double) i;
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double d1 = vec3d.c - this.locX;
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double d2 = vec3d.e - this.locZ;
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double d3 = vec3d.d - (double) i;
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// CraftBukkit - Math -> TrigMath
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float f2 = (float) (org.bukkit.craftbukkit.TrigMath.atan2(d2, d1) * 180.0D / 3.1415927410125732D) - 90.0F;
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float f3 = MathHelper.g(f2 - this.yaw);
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this.bs = this.bw;
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this.bE = this.bI;
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if (f3 > 30.0F) {
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f3 = 30.0F;
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}
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@@ -123,12 +123,12 @@ public abstract class EntityCreature extends EntityLiving {
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this.yaw = (float) (Math.atan2(d5, d4) * 180.0D / 3.1415927410125732D) - 90.0F;
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f3 = (f4 - this.yaw + 90.0F) * 3.1415927F / 180.0F;
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this.br = -MathHelper.sin(f3) * this.bs * 1.0F;
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this.bs = MathHelper.cos(f3) * this.bs * 1.0F;
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this.bD = -MathHelper.sin(f3) * this.bE * 1.0F;
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this.bE = MathHelper.cos(f3) * this.bE * 1.0F;
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}
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if (d3 > 0.0D) {
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this.bu = true;
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this.bG = true;
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}
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}
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@@ -136,22 +136,22 @@ public abstract class EntityCreature extends EntityLiving {
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this.a(this.target, 30.0F, 30.0F);
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}
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if (this.positionChanged && !this.l()) {
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this.bu = true;
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if (this.positionChanged && !this.k()) {
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this.bG = true;
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}
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if (this.random.nextFloat() < 0.8F && (flag || flag1)) {
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this.bu = true;
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this.bG = true;
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}
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this.world.methodProfiler.b();
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} else {
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super.be();
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super.bk();
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this.pathEntity = null;
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}
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}
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protected void j() {
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protected void i() {
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this.world.methodProfiler.a("stroll");
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boolean flag = false;
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int i = -1;
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@@ -199,7 +199,7 @@ public abstract class EntityCreature extends EntityLiving {
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return super.canSpawn() && this.a(i, j, k) >= 0.0F;
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}
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public boolean l() {
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public boolean k() {
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return this.pathEntity != null;
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}
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@@ -207,7 +207,7 @@ public abstract class EntityCreature extends EntityLiving {
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this.pathEntity = pathentity;
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}
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public Entity m() {
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public Entity l() {
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return this.target;
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}
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@@ -215,17 +215,13 @@ public abstract class EntityCreature extends EntityLiving {
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this.target = entity;
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}
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protected float bs() {
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if (this.aV()) {
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return 1.0F;
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} else {
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float f = super.bs();
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public float by() {
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float f = super.by();
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if (this.c > 0) {
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f *= 2.0F;
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}
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return f;
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if (this.c > 0 && !this.bb()) {
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f *= 2.0F;
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}
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return f;
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}
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}
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