Cleanup comments, formatting, etc
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@@ -350,7 +350,7 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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}
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public boolean a(World world, Random random, int i, int j, int k) {
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// CraftBukkit start - moved to generate
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// CraftBukkit start - Moved to generate
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// sk: The idea is to have (our) WorldServer implement
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// BlockChangeDelegate and then we can implicitly cast World to
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// WorldServer (a safe cast, AFAIK) and no code will be broken. This
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