Cleanup comments, formatting, etc
This commit is contained in:
@@ -24,8 +24,8 @@ public class Vec3DPool {
|
||||
this.b = j;
|
||||
}
|
||||
|
||||
public final Vec3D create(double d0, double d1, double d2) { // CraftBukkit - add final
|
||||
if (this.resizeTime == 0) return Vec3D.a(d0, d1, d2); // CraftBukkit - don't pool objects indefinitely if thread doesn't adhere to contract
|
||||
public final Vec3D create(double d0, double d1, double d2) { // CraftBukkit - Add final
|
||||
if (this.resizeTime == 0) return Vec3D.a(d0, d1, d2); // CraftBukkit - Don't pool objects indefinitely if thread doesn't adhere to contract
|
||||
Vec3D vec3d;
|
||||
|
||||
if (this.freelist == null) { // CraftBukkit
|
||||
@@ -43,14 +43,14 @@ public class Vec3DPool {
|
||||
if (this.alloclist == null) {
|
||||
this.alloclisthead = vec3d;
|
||||
}
|
||||
vec3d.next = this.alloclist; // add to allocated list
|
||||
vec3d.next = this.alloclist; // Add to allocated list
|
||||
this.alloclist = vec3d;
|
||||
// CraftBukkit end
|
||||
++this.position;
|
||||
return vec3d;
|
||||
}
|
||||
|
||||
// CraftBukkit start - offer back vector (can save LOTS of unneeded bloat) - works about 90% of the time
|
||||
// CraftBukkit start - Offer back vector (can save LOTS of unneeded bloat) - works about 90% of the time
|
||||
public void release(Vec3D v) {
|
||||
if (this.alloclist == v) {
|
||||
this.alloclist = v.next; // Pop off alloc list
|
||||
@@ -68,7 +68,7 @@ public class Vec3DPool {
|
||||
this.largestSize = this.position;
|
||||
}
|
||||
|
||||
// CraftBukkit start - intelligent cache
|
||||
// CraftBukkit start - Intelligent cache
|
||||
// Take any allocated blocks and put them on free list
|
||||
if (this.alloclist != null) {
|
||||
if (this.freelist == null) {
|
||||
|
||||
Reference in New Issue
Block a user