Cleanup comments, formatting, etc
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@@ -6,7 +6,6 @@ import java.util.List;
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// CraftBukkit start
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import java.util.Collections;
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import java.util.Queue;
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import java.util.Iterator;
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import java.util.LinkedList;
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// CraftBukkit end
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@@ -36,8 +35,8 @@ public class PlayerChunkMap {
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}
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public void flush() {
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// CraftBukkit start - use iterator
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Iterator iterator = this.d.iterator();
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// CraftBukkit start - Use iterator
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java.util.Iterator iterator = this.d.iterator();
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while (iterator.hasNext()) {
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PlayerChunk playerinstance = (PlayerChunk) iterator.next();
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@@ -46,9 +45,9 @@ public class PlayerChunkMap {
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}
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// CraftBukkit end
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// this.d.clear(); // CraftBukkit - removals are already covered
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// this.d.clear(); // CraftBukkit - Removals are already covered
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if (this.managedPlayers.isEmpty()) {
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if (!wasNotEmpty) return; // CraftBukkit - only do unload when we go from non-empty to empty
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if (!wasNotEmpty) return; // CraftBukkit - Only do unload when we go from non-empty to empty
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WorldProvider worldprovider = this.world.worldProvider;
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if (!worldprovider.e()) {
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@@ -100,7 +99,7 @@ public class PlayerChunkMap {
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entityplayer.d = entityplayer.locX;
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entityplayer.e = entityplayer.locZ;
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// CraftBukkit start - load nearby chunks first
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// CraftBukkit start - Load nearby chunks first
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List<ChunkCoordIntPair> chunkList = new LinkedList<ChunkCoordIntPair>();
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for (int k = i - this.e; k <= i + this.e; ++k) {
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for (int l = j - this.e; l <= j + this.e; ++l) {
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@@ -258,7 +257,7 @@ public class PlayerChunkMap {
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return playermanager.d;
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}
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// CraftBukkit start - sorter to load nearby chunks first
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// CraftBukkit start - Sorter to load nearby chunks first
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private static class ChunkCoordComparator implements java.util.Comparator<ChunkCoordIntPair> {
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private int x;
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private int z;
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