Update for Minecraft 1.8
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@@ -7,23 +7,23 @@ public class EntitySquid extends EntityWaterAnimal {
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public float a = 0.0F;
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public float b = 0.0F;
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public float c = 0.0F;
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public float f = 0.0F;
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public float g = 0.0F;
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public float h = 0.0F;
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public float i = 0.0F;
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public float j = 0.0F;
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private float k = 0.0F;
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public float k = 0.0F;
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private float l = 0.0F;
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private float m = 0.0F;
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private float n = 0.0F;
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private float o = 0.0F;
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private float p = 0.0F;
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private float q = 0.0F;
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public EntitySquid(World world) {
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super(world);
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this.texture = "/mob/squid.png";
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this.b(0.95F, 0.95F);
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this.l = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
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this.m = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
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}
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public void b(NBTTagCompound nbttagcompound) {
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@@ -34,10 +34,6 @@ public class EntitySquid extends EntityWaterAnimal {
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super.a(nbttagcompound);
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}
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protected String g() {
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return null;
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}
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protected String h() {
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return null;
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}
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@@ -46,15 +42,19 @@ public class EntitySquid extends EntityWaterAnimal {
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return null;
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}
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protected float k() {
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protected String j() {
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return null;
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}
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protected float l() {
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return 0.4F;
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}
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protected int j() {
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protected int k() {
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return 0;
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}
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protected void q() {
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protected void a(boolean flag) {
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// CraftBukkit start - whole method
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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@@ -75,60 +75,60 @@ public class EntitySquid extends EntityWaterAnimal {
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// CraftBukkit end
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}
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public boolean a(EntityHuman entityhuman) {
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public boolean b(EntityHuman entityhuman) {
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return false;
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}
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public boolean ad() {
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public boolean ao() {
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return this.world.a(this.boundingBox.b(0.0D, -0.6000000238418579D, 0.0D), Material.WATER, this);
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}
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public void v() {
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super.v();
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public void s() {
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super.s();
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this.b = this.a;
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this.f = this.c;
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this.h = this.g;
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this.j = this.i;
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this.g += this.l;
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if (this.g > 6.2831855F) {
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this.g -= 6.2831855F;
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this.g = this.c;
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this.i = this.h;
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this.k = this.j;
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this.h += this.m;
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if (this.h > 6.2831855F) {
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this.h -= 6.2831855F;
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if (this.random.nextInt(10) == 0) {
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this.l = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
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this.m = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
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}
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}
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if (this.ad()) {
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if (this.ao()) {
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float f;
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if (this.g < 3.1415927F) {
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f = this.g / 3.1415927F;
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this.i = MathHelper.sin(f * f * 3.1415927F) * 3.1415927F * 0.25F;
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if (this.h < 3.1415927F) {
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f = this.h / 3.1415927F;
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this.j = MathHelper.sin(f * f * 3.1415927F) * 3.1415927F * 0.25F;
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if ((double) f > 0.75D) {
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this.k = 1.0F;
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this.m = 1.0F;
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this.l = 1.0F;
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this.n = 1.0F;
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} else {
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this.m *= 0.8F;
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this.n *= 0.8F;
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}
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} else {
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this.i = 0.0F;
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this.k *= 0.9F;
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this.m *= 0.99F;
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this.j = 0.0F;
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this.l *= 0.9F;
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this.n *= 0.99F;
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}
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if (!this.Y) {
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this.motX = (double) (this.n * this.k);
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this.motY = (double) (this.o * this.k);
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this.motZ = (double) (this.p * this.k);
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if (!this.ai) {
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this.motX = (double) (this.o * this.l);
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this.motY = (double) (this.p * this.l);
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this.motZ = (double) (this.q * this.l);
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}
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f = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.K += (-((float) Math.atan2(this.motX, this.motZ)) * 180.0F / 3.1415927F - this.K) * 0.1F;
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this.yaw = this.K;
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this.c += 3.1415927F * this.m * 1.5F;
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this.U += (-((float) Math.atan2(this.motX, this.motZ)) * 180.0F / 3.1415927F - this.U) * 0.1F;
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this.yaw = this.U;
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this.c += 3.1415927F * this.n * 1.5F;
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this.a += (-((float) Math.atan2((double) f, this.motY)) * 180.0F / 3.1415927F - this.a) * 0.1F;
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} else {
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this.i = MathHelper.abs(MathHelper.sin(this.g)) * 3.1415927F * 0.25F;
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if (!this.Y) {
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this.j = MathHelper.abs(MathHelper.sin(this.h)) * 3.1415927F * 0.25F;
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if (!this.ai) {
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this.motX = 0.0D;
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this.motY -= 0.08D;
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this.motY *= 0.9800000190734863D;
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@@ -144,14 +144,14 @@ public class EntitySquid extends EntityWaterAnimal {
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}
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protected void c_() {
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if (this.random.nextInt(50) == 0 || !this.bA || this.n == 0.0F && this.o == 0.0F && this.p == 0.0F) {
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if (this.random.nextInt(50) == 0 || !this.bQ || this.o == 0.0F && this.p == 0.0F && this.q == 0.0F) {
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float f = this.random.nextFloat() * 3.1415927F * 2.0F;
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this.n = MathHelper.cos(f) * 0.2F;
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this.o = -0.1F + this.random.nextFloat() * 0.2F;
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this.p = MathHelper.sin(f) * 0.2F;
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this.o = MathHelper.cos(f) * 0.2F;
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this.p = -0.1F + this.random.nextFloat() * 0.2F;
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this.q = MathHelper.sin(f) * 0.2F;
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}
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this.U();
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this.ad();
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}
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}
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}
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