Update for Minecraft 1.8
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@@ -14,21 +14,38 @@ public class EntitySkeleton extends EntityMonster {
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this.texture = "/mob/skeleton.png";
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}
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protected String g() {
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return "mob.skeleton";
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}
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protected String h() {
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return "mob.skeletonhurt";
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return "mob.skeleton";
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}
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protected String i() {
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return "mob.skeletonhurt";
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}
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public void v() {
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if (this.world.d()) {
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float f = this.c(1.0F);
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protected String j() {
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return "mob.skeletonhurt";
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}
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public boolean a(DamageSource damagesource, int i) {
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return super.damageEntity(damagesource, i);
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}
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public void a(DamageSource damagesource) {
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super.die(damagesource);
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if (damagesource.e() instanceof EntityArrow && damagesource.a() instanceof EntityHuman) {
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EntityHuman entityhuman = (EntityHuman) damagesource.a();
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double d0 = entityhuman.locX - this.locX;
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double d1 = entityhuman.locZ - this.locZ;
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if (d0 * d0 + d1 * d1 >= 2500.0D) {
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entityhuman.a((Statistic) AchievementList.v);
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}
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}
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}
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public void s() {
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if (this.world.d() && !this.world.isStatic) {
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float f = this.a_(1.0F);
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if (f > 0.5F && this.world.isChunkLoaded(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
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// CraftBukkit start
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@@ -42,7 +59,7 @@ public class EntitySkeleton extends EntityMonster {
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}
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}
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super.v();
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super.s();
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}
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protected void a(Entity entity, float f) {
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@@ -51,16 +68,14 @@ public class EntitySkeleton extends EntityMonster {
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double d1 = entity.locZ - this.locZ;
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if (this.attackTicks == 0) {
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EntityArrow entityarrow = new EntityArrow(this.world, this);
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++entityarrow.locY;
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double d2 = entity.locY + (double) entity.t() - 0.20000000298023224D - entityarrow.locY;
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EntityArrow entityarrow = new EntityArrow(this.world, this, 1.0F);
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double d2 = entity.locY + (double) entity.t() - 0.699999988079071D - entityarrow.locY;
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float f1 = MathHelper.a(d0 * d0 + d1 * d1) * 0.2F;
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this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F));
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this.world.addEntity(entityarrow);
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entityarrow.a(d0, d2 + (double) f1, d1, 0.6F, 12.0F);
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this.attackTicks = 30;
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entityarrow.a(d0, d2 + (double) f1, d1, 1.6F, 12.0F);
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this.attackTicks = 60;
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}
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this.yaw = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
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@@ -76,11 +91,11 @@ public class EntitySkeleton extends EntityMonster {
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super.a(nbttagcompound);
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}
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protected int j() {
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protected int k() {
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return Item.ARROW.id;
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}
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protected void q() {
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protected void a(boolean flag) {
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// CraftBukkit start - whole method
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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