Fixed items losing their enchantments under certain circumstances.
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@@ -153,7 +153,7 @@ public class EntityMinecart extends Entity implements IInventory {
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}
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itemstack.count -= k;
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EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, k, itemstack.getData()));
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EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, k, itemstack.getData(), itemstack.getEnchantments())); // CraftBukkit - include enchantments in the new itemstack
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float f3 = 0.05F;
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entityitem.motX = (double) ((float) this.random.nextGaussian() * f3);
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@@ -197,7 +197,7 @@ public class EntityMinecart extends Entity implements IInventory {
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}
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itemstack.count -= j;
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EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, j, itemstack.getData()));
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EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, j, itemstack.getData(), itemstack.getEnchantments())); // CraftBukkit - include enchantments in the new itemstack
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float f3 = 0.05F;
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entityitem.motX = (double) ((float) this.random.nextGaussian() * f3);
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