Updated CraftBukkit to 1.2
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@@ -82,11 +82,11 @@ public abstract class EntityProjectile extends Entity {
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this.h = 0;
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}
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public void y_() {
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public void G_() {
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this.bL = this.locX;
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this.bM = this.locY;
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this.bN = this.locZ;
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super.y_();
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super.G_();
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if (this.shake > 0) {
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--this.shake;
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}
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@@ -131,7 +131,7 @@ public abstract class EntityProjectile extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.e_() && (entity1 != this.shooter || this.i >= 5)) {
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if (entity1.o_() && (entity1 != this.shooter || this.i >= 5)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -190,7 +190,7 @@ public abstract class EntityProjectile extends Entity {
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float f2 = 0.99F;
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float f3 = this.e();
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if (this.aK()) {
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if (this.aT()) {
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for (int k = 0; k < 4; ++k) {
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float f4 = 0.25F;
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