[Bleeding] Include equipment in EntityDeathEvent loot. Fixes BUKKIT-5566
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@@ -798,7 +798,11 @@ public abstract class EntityLiving extends Entity {
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this.world.broadcastEntityEffect(this, (byte) 3);
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}
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protected void dropEquipment(boolean flag, int i) {}
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// CraftBukkit start - return dropped equipment for EntityDeathEvent processing
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protected ItemStack[] dropEquipment(boolean flag, int i) {
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return new ItemStack[this.getEquipment().length];
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}
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// CraftBukkit end
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public void a(Entity entity, float f, double d0, double d1) {
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if (this.random.nextDouble() >= this.getAttributeInstance(GenericAttributes.c).getValue()) {
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