Always consume bonemeal when used on a sapling. Fixes BUKKIT-3755
In Minecraft 1.5 saplings do not grow with a single use of bonemeal anymore. Our code assumes they will and only takes away bonemeal from the player when the tree grows successfully (not cancelled by a plugin). Instead we now always remove a bonemeal even if a plugin is the reason a tree didn't grow as this matches the vanilla logic more closely.
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@@ -26,7 +26,6 @@ public class ItemSnow extends ItemBlockWithAuxData {
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}
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/*
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if (k1 <= 6 && world.b(block.b(world, i, j, k)) && world.setData(i, j, k, k1 + 1 | j1 & -8, 2)) {
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// CraftBukkit end
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getPlaceSound(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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return true;
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