Cleanup and rework physical interaction events. Fixes BUKKIT-3686

Currently when dealing with physical interactions with pressure plates
and tripwires we immediately block their activation as soon as a single
entity involved has their event cancelled. We also fire events whenever
an entity intersects the block a wooden button is in even if they aren't
actually pressing it. To correct this we move the button interaction to
the correct place and modify all three to only block the activation if
every entity is blocked from using them instead of just one of them.
This commit is contained in:
Travis Watkins
2013-03-22 14:34:18 -05:00
parent ae19f2c46f
commit 444ced306a
3 changed files with 52 additions and 30 deletions

View File

@@ -238,15 +238,6 @@ public abstract class BlockButtonAbstract extends Block {
if (!world.isStatic) {
if (this.a) {
if ((world.getData(i, j, k) & 8) == 0) {
// CraftBukkit start - Call interaction when entities (currently arrows) hit wooden buttons
EntityInteractEvent event = new EntityInteractEvent(entity.getBukkitEntity(), world.getWorld().getBlockAt(i, j, k));
world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
// CraftBukkit end
this.n(world, i, j, k);
}
}
@@ -262,6 +253,30 @@ public abstract class BlockButtonAbstract extends Block {
List list = world.a(EntityArrow.class, AxisAlignedBB.a().a((double) i + this.minX, (double) j + this.minY, (double) k + this.minZ, (double) i + this.maxX, (double) j + this.maxY, (double) k + this.maxZ));
boolean flag1 = !list.isEmpty();
// CraftBukkit start - Call interact event when arrows turn on wooden buttons
if (flag != flag1 && flag1) {
org.bukkit.block.Block block = world.getWorld().getBlockAt(i, j, k);
boolean allowed = false;
// If all of the events are cancelled block the button press, else allow
for (Object object : list) {
if (object != null) {
EntityInteractEvent event = new EntityInteractEvent(((Entity) object).getBukkitEntity(), block);
world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
allowed = true;
break;
}
}
}
if (!allowed) {
return;
}
}
// CraftBukkit end
if (flag1 && !flag) {
world.setData(i, j, k, i1 | 8, 3);
this.d(world, i, j, k, i1);