Improve InventoryCloseEvent handling. Fixes BUKKIT-3286
Currently there are several cases where a player will have their inventory screen closed client side but we will not call an event. To correct this we call the event when the server is the cause of the inventory closing instead of just when the client is the cause. We also ensure the server is closing the inventory reliably so we get the events. Additionally this commit also calls the event when a player disconnects which will handle kicks, quits, and server shutdown.
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@@ -250,6 +250,8 @@ public abstract class PlayerList {
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if (entityplayer.playerConnection.disconnected) return null; // CraftBukkit - exploitsies fix
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// CraftBukkit start - Quitting must be before we do final save of data, in case plugins need to modify it
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org.bukkit.craftbukkit.event.CraftEventFactory.handleInventoryCloseEvent(entityplayer);
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(this.cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
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this.cserver.getPluginManager().callEvent(playerQuitEvent);
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entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
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