Implemented helper methods + new biome methods
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121
src/main/java/net/minecraft/server/WorldChunkManager.java
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121
src/main/java/net/minecraft/server/WorldChunkManager.java
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package net.minecraft.server;
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import java.util.Random;
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public class WorldChunkManager {
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private NoiseGeneratorOctaves2 e;
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private NoiseGeneratorOctaves2 f;
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private NoiseGeneratorOctaves2 g;
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public double[] temperature;
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public double[] rain;
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public double[] c;
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public BiomeBase[] d;
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protected WorldChunkManager() {}
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public WorldChunkManager(World world) {
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this.e = new NoiseGeneratorOctaves2(new Random(world.getSeed() * 9871L), 4);
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this.f = new NoiseGeneratorOctaves2(new Random(world.getSeed() * 39811L), 4);
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this.g = new NoiseGeneratorOctaves2(new Random(world.getSeed() * 543321L), 2);
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}
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public BiomeBase a(ChunkCoordIntPair chunkcoordintpair) {
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return this.getBiome(chunkcoordintpair.x << 4, chunkcoordintpair.z << 4);
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}
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public BiomeBase getBiome(int i, int j) {
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return this.getBiomeData(i, j, 1, 1)[0];
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}
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public BiomeBase[] getBiomeData(int i, int j, int k, int l) {
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this.d = this.a(this.d, i, j, k, l);
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return this.d;
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}
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public double[] a(double[] adouble, int i, int j, int k, int l) {
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if (adouble == null || adouble.length < k * l) {
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adouble = new double[k * l];
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}
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adouble = this.e.a(adouble, (double) i, (double) j, k, l, 0.02500000037252903D, 0.02500000037252903D, 0.25D);
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this.c = this.g.a(this.c, (double) i, (double) j, k, l, 0.25D, 0.25D, 0.5882352941176471D);
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int i1 = 0;
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for (int j1 = 0; j1 < k; ++j1) {
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for (int k1 = 0; k1 < l; ++k1) {
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double d0 = this.c[i1] * 1.1D + 0.5D;
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double d1 = 0.01D;
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double d2 = 1.0D - d1;
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double d3 = (adouble[i1] * 0.15D + 0.7D) * d2 + d0 * d1;
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d3 = 1.0D - (1.0D - d3) * (1.0D - d3);
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if (d3 < 0.0D) {
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d3 = 0.0D;
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}
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if (d3 > 1.0D) {
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d3 = 1.0D;
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}
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adouble[i1] = d3;
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++i1;
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}
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}
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return adouble;
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}
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public BiomeBase[] a(BiomeBase[] abiomebase, int i, int j, int k, int l) {
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if (abiomebase == null || abiomebase.length < k * l) {
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abiomebase = new BiomeBase[k * l];
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}
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this.temperature = this.e.a(this.temperature, (double) i, (double) j, k, k, 0.02500000037252903D, 0.02500000037252903D, 0.25D);
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this.rain = this.f.a(this.rain, (double) i, (double) j, k, k, 0.05000000074505806D, 0.05000000074505806D, 0.3333333333333333D);
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this.c = this.g.a(this.c, (double) i, (double) j, k, k, 0.25D, 0.25D, 0.5882352941176471D);
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int i1 = 0;
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for (int j1 = 0; j1 < k; ++j1) {
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for (int k1 = 0; k1 < l; ++k1) {
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double d0 = this.c[i1] * 1.1D + 0.5D;
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double d1 = 0.01D;
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double d2 = 1.0D - d1;
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double d3 = (this.temperature[i1] * 0.15D + 0.7D) * d2 + d0 * d1;
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d1 = 0.0020D;
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d2 = 1.0D - d1;
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double d4 = (this.rain[i1] * 0.15D + 0.5D) * d2 + d0 * d1;
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d3 = 1.0D - (1.0D - d3) * (1.0D - d3);
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if (d3 < 0.0D) {
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d3 = 0.0D;
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}
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if (d4 < 0.0D) {
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d4 = 0.0D;
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}
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if (d3 > 1.0D) {
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d3 = 1.0D;
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}
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if (d4 > 1.0D) {
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d4 = 1.0D;
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}
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this.temperature[i1] = d3;
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this.rain[i1] = d4;
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abiomebase[i1++] = BiomeBase.a(d3, d4);
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}
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}
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return abiomebase;
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}
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// CraftBukkit start
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public double getHumidity(int x, int z) {
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return this.f.a(this.rain, (double)x, (double)z, 1, 1, 0.05000000074505806D, 0.05000000074505806D, 0.3333333333333333D)[0];
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}
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// CraftBukkit end
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}
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