Update CraftBukkit to Minecraft 1.7.5
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
package net.minecraft.server;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
// CraftBukkit start
|
||||
@@ -9,27 +10,25 @@ import java.util.Queue;
|
||||
import java.util.LinkedList;
|
||||
// CraftBukkit end
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
public class PlayerChunkMap {
|
||||
|
||||
private static final Logger a = LogManager.getLogger();
|
||||
private final WorldServer world;
|
||||
private final List managedPlayers = new ArrayList();
|
||||
private final LongHashMap c = new LongHashMap();
|
||||
private final Queue d = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
|
||||
private final LongHashMap d = new LongHashMap();
|
||||
private final Queue e = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
|
||||
private final int f;
|
||||
private long g;
|
||||
private final int[][] h = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
|
||||
private boolean wasNotEmpty; // CraftBukkit
|
||||
private final Queue f = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
|
||||
private int g;
|
||||
private long h;
|
||||
private final int[][] i = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
|
||||
private boolean wasNotEmpty; // CraftBukkit - add field
|
||||
|
||||
public PlayerChunkMap(WorldServer worldserver, int i) {
|
||||
if (i > 15) {
|
||||
throw new IllegalArgumentException("Too big view radius!");
|
||||
} else if (i < 3) {
|
||||
throw new IllegalArgumentException("Too small view radius!");
|
||||
} else {
|
||||
this.f = i;
|
||||
this.world = worldserver;
|
||||
}
|
||||
public PlayerChunkMap(WorldServer worldserver) {
|
||||
this.world = worldserver;
|
||||
this.a(worldserver.getMinecraftServer().getPlayerList().o());
|
||||
}
|
||||
|
||||
public WorldServer a() {
|
||||
@@ -41,18 +40,18 @@ public class PlayerChunkMap {
|
||||
int j;
|
||||
PlayerChunk playerchunk;
|
||||
|
||||
if (i - this.g > 8000L) {
|
||||
this.g = i;
|
||||
if (i - this.h > 8000L) {
|
||||
this.h = i;
|
||||
|
||||
// CraftBukkit start - Use iterator
|
||||
java.util.Iterator iterator = this.e.iterator();
|
||||
java.util.Iterator iterator = this.f.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
playerchunk = (PlayerChunk) iterator.next();
|
||||
playerchunk.b();
|
||||
playerchunk.a();
|
||||
}
|
||||
} else {
|
||||
java.util.Iterator iterator = this.d.iterator();
|
||||
java.util.Iterator iterator = this.e.iterator();
|
||||
|
||||
while (iterator.hasNext()) {
|
||||
playerchunk = (PlayerChunk) iterator.next();
|
||||
@@ -62,13 +61,13 @@ public class PlayerChunkMap {
|
||||
}
|
||||
}
|
||||
|
||||
// this.d.clear(); // CraftBukkit - Removals are already covered
|
||||
// this.e.clear(); // CraftBukkit - Removals are already covered
|
||||
if (this.managedPlayers.isEmpty()) {
|
||||
if (!wasNotEmpty) return; // CraftBukkit - Only do unload when we go from non-empty to empty
|
||||
WorldProvider worldprovider = this.world.worldProvider;
|
||||
|
||||
if (!worldprovider.e()) {
|
||||
this.world.chunkProviderServer.a();
|
||||
this.world.chunkProviderServer.b();
|
||||
}
|
||||
// CraftBukkit start
|
||||
wasNotEmpty = false;
|
||||
@@ -78,19 +77,25 @@ public class PlayerChunkMap {
|
||||
// CraftBukkit end
|
||||
}
|
||||
|
||||
public boolean a(int i, int j) {
|
||||
long k = (long) i + 2147483647L | (long) j + 2147483647L << 32;
|
||||
|
||||
return this.d.getEntry(k) != null;
|
||||
}
|
||||
|
||||
private PlayerChunk a(int i, int j, boolean flag) {
|
||||
long k = (long) i + 2147483647L | (long) j + 2147483647L << 32;
|
||||
PlayerChunk playerchunk = (PlayerChunk) this.c.getEntry(k);
|
||||
PlayerChunk playerchunk = (PlayerChunk) this.d.getEntry(k);
|
||||
|
||||
if (playerchunk == null && flag) {
|
||||
playerchunk = new PlayerChunk(this, i, j);
|
||||
this.c.put(k, playerchunk);
|
||||
this.e.add(playerchunk);
|
||||
this.d.put(k, playerchunk);
|
||||
this.f.add(playerchunk);
|
||||
}
|
||||
|
||||
return playerchunk;
|
||||
}
|
||||
// CraftBukkit start
|
||||
// CraftBukkit start - add method
|
||||
public final boolean isChunkInUse(int x, int z) {
|
||||
PlayerChunk pi = a(x, z, false);
|
||||
if (pi != null) {
|
||||
@@ -119,8 +124,8 @@ public class PlayerChunkMap {
|
||||
|
||||
// CraftBukkit start - Load nearby chunks first
|
||||
List<ChunkCoordIntPair> chunkList = new LinkedList<ChunkCoordIntPair>();
|
||||
for (int k = i - this.f; k <= i + this.f; ++k) {
|
||||
for (int l = j - this.f; l <= j + this.f; ++l) {
|
||||
for (int k = i - this.g; k <= i + this.g; ++k) {
|
||||
for (int l = j - this.g; l <= j + this.g; ++l) {
|
||||
chunkList.add(new ChunkCoordIntPair(k, l));
|
||||
}
|
||||
}
|
||||
@@ -138,7 +143,7 @@ public class PlayerChunkMap {
|
||||
public void b(EntityPlayer entityplayer) {
|
||||
ArrayList arraylist = new ArrayList(entityplayer.chunkCoordIntPairQueue);
|
||||
int i = 0;
|
||||
int j = this.f;
|
||||
int j = this.g;
|
||||
int k = (int) entityplayer.locX >> 4;
|
||||
int l = (int) entityplayer.locZ >> 4;
|
||||
int i1 = 0;
|
||||
@@ -154,7 +159,7 @@ public class PlayerChunkMap {
|
||||
|
||||
for (k1 = 1; k1 <= j * 2; ++k1) {
|
||||
for (int l1 = 0; l1 < 2; ++l1) {
|
||||
int[] aint = this.h[i++ % 4];
|
||||
int[] aint = this.i[i++ % 4];
|
||||
|
||||
for (int i2 = 0; i2 < k1; ++i2) {
|
||||
i1 += aint[0];
|
||||
@@ -170,8 +175,8 @@ public class PlayerChunkMap {
|
||||
i %= 4;
|
||||
|
||||
for (k1 = 0; k1 < j * 2; ++k1) {
|
||||
i1 += this.h[i][0];
|
||||
j1 += this.h[i][1];
|
||||
i1 += this.i[i][0];
|
||||
j1 += this.i[i][1];
|
||||
chunkcoordintpair = PlayerChunk.a(this.a(k + i1, l + j1, true));
|
||||
if (arraylist.contains(chunkcoordintpair)) {
|
||||
entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
|
||||
@@ -183,8 +188,8 @@ public class PlayerChunkMap {
|
||||
int i = (int) entityplayer.d >> 4;
|
||||
int j = (int) entityplayer.e >> 4;
|
||||
|
||||
for (int k = i - this.f; k <= i + this.f; ++k) {
|
||||
for (int l = j - this.f; l <= j + this.f; ++l) {
|
||||
for (int k = i - this.g; k <= i + this.g; ++k) {
|
||||
for (int l = j - this.g; l <= j + this.g; ++l) {
|
||||
PlayerChunk playerchunk = this.a(k, l, false);
|
||||
|
||||
if (playerchunk != null) {
|
||||
@@ -213,7 +218,7 @@ public class PlayerChunkMap {
|
||||
if (d2 >= 64.0D) {
|
||||
int k = (int) entityplayer.d >> 4;
|
||||
int l = (int) entityplayer.e >> 4;
|
||||
int i1 = this.f;
|
||||
int i1 = this.g;
|
||||
int j1 = i - k;
|
||||
int k1 = j - l;
|
||||
List<ChunkCoordIntPair> chunksToLoad = new LinkedList<ChunkCoordIntPair>(); // CraftBukkit
|
||||
@@ -256,27 +261,69 @@ public class PlayerChunkMap {
|
||||
public boolean a(EntityPlayer entityplayer, int i, int j) {
|
||||
PlayerChunk playerchunk = this.a(i, j, false);
|
||||
|
||||
return playerchunk == null ? false : PlayerChunk.b(playerchunk).contains(entityplayer) && !entityplayer.chunkCoordIntPairQueue.contains(PlayerChunk.a(playerchunk));
|
||||
return playerchunk != null && PlayerChunk.b(playerchunk).contains(entityplayer) && !entityplayer.chunkCoordIntPairQueue.contains(PlayerChunk.a(playerchunk));
|
||||
}
|
||||
|
||||
public void a(int i) {
|
||||
i = MathHelper.a(i, 3, 20);
|
||||
if (i != this.g) {
|
||||
int j = i - this.g;
|
||||
Iterator iterator = this.managedPlayers.iterator();
|
||||
|
||||
while (iterator.hasNext()) {
|
||||
EntityPlayer entityplayer = (EntityPlayer) iterator.next();
|
||||
int k = (int) entityplayer.locX >> 4;
|
||||
int l = (int) entityplayer.locZ >> 4;
|
||||
int i1;
|
||||
int j1;
|
||||
|
||||
if (j > 0) {
|
||||
for (i1 = k - i; i1 <= k + i; ++i1) {
|
||||
for (j1 = l - i; j1 <= l + i; ++j1) {
|
||||
PlayerChunk playerchunk = this.a(i1, j1, true);
|
||||
|
||||
if (!PlayerChunk.b(playerchunk).contains(entityplayer)) {
|
||||
playerchunk.a(entityplayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (i1 = k - this.g; i1 <= k + this.g; ++i1) {
|
||||
for (j1 = l - this.g; j1 <= l + this.g; ++j1) {
|
||||
if (!this.a(i1, j1, k, l, i)) {
|
||||
this.a(i1, j1, true).b(entityplayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.g = i;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getFurthestViewableBlock(int i) {
|
||||
return i * 16 - 16;
|
||||
}
|
||||
|
||||
static Logger c() {
|
||||
return a;
|
||||
}
|
||||
|
||||
static WorldServer a(PlayerChunkMap playerchunkmap) {
|
||||
return playerchunkmap.world;
|
||||
}
|
||||
|
||||
static LongHashMap b(PlayerChunkMap playerchunkmap) {
|
||||
return playerchunkmap.c;
|
||||
return playerchunkmap.d;
|
||||
}
|
||||
|
||||
static Queue c(PlayerChunkMap playermanager) { // CraftBukkit List -> Queue
|
||||
return playermanager.e;
|
||||
return playermanager.f;
|
||||
}
|
||||
|
||||
static Queue d(PlayerChunkMap playermanager) { // CraftBukkit List -> Queue
|
||||
return playermanager.d;
|
||||
return playermanager.e;
|
||||
}
|
||||
|
||||
// CraftBukkit start - Sorter to load nearby chunks first
|
||||
|
||||
Reference in New Issue
Block a user