Update CraftBukkit to Minecraft 1.7.5

This commit is contained in:
Nate Mortensen
2014-03-20 22:26:30 -06:00
committed by EvilSeph
parent afb3511a4a
commit 385ace970e
206 changed files with 2670 additions and 2679 deletions

View File

@@ -25,8 +25,8 @@ public class EntitySquid extends EntityWaterAnimal {
this.by = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
}
protected void aD() {
super.aD();
protected void aC() {
super.aC();
this.getAttributeInstance(GenericAttributes.a).setValue(10.0D);
}
@@ -34,15 +34,15 @@ public class EntitySquid extends EntityWaterAnimal {
return null;
}
protected String aS() {
return null;
}
protected String aT() {
return null;
}
protected String aU() {
return null;
}
protected float bf() {
protected float be() {
return 0.4F;
}
@@ -68,7 +68,7 @@ public class EntitySquid extends EntityWaterAnimal {
}
/* CraftBukkit start - Delegate to Entity to use existing inWater value
public boolean M() {
public boolean L() {
return this.world.a(this.boundingBox.grow(0.0D, -0.6000000238418579D, 0.0D), Material.WATER, (Entity) this);
}
// CraftBukkit end */
@@ -87,7 +87,7 @@ public class EntitySquid extends EntityWaterAnimal {
}
}
if (this.M()) {
if (this.L()) {
float f;
if (this.bt < 3.1415927F) {
@@ -113,8 +113,8 @@ public class EntitySquid extends EntityWaterAnimal {
f = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
// CraftBukkit - Math -> TrigMath
this.aN += (-((float) TrigMath.atan2(this.motX, this.motZ)) * 180.0F / 3.1415927F - this.aN) * 0.1F;
this.yaw = this.aN;
this.aM += (-((float) TrigMath.atan2(this.motX, this.motZ)) * 180.0F / 3.1415927F - this.aM) * 0.1F;
this.yaw = this.aM;
this.br += 3.1415927F * this.bz * 1.5F;
// CraftBukkit - Math -> TrigMath
this.bp += (-((float) TrigMath.atan2((double) f, this.motY)) * 180.0F / 3.1415927F - this.bp) * 0.1F;
@@ -135,9 +135,9 @@ public class EntitySquid extends EntityWaterAnimal {
this.move(this.motX, this.motY, this.motZ);
}
protected void bq() {
++this.aV;
if (this.aV > 100) {
protected void bp() {
++this.aU;
if (this.aU > 100) {
this.bA = this.bB = this.bC = 0.0F;
} else if (this.random.nextInt(50) == 0 || !this.inWater || this.bA == 0.0F && this.bB == 0.0F && this.bC == 0.0F) {
float f = this.random.nextFloat() * 3.1415927F * 2.0F;