[Bleeding] Implemented Vanish API.
Remove players that cannot see a player from their EntityTrackerEntry and only send user list updates to players who can see the player they reference.
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@@ -8,7 +8,7 @@ import java.util.Set;
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public class EntityTracker {
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private Set a = new HashSet();
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private IntHashMap trackedEntities = new IntHashMap();
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public IntHashMap trackedEntities = new IntHashMap(); // CraftBukkit - private -> public
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private MinecraftServer c;
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private int d;
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private World world; // CraftBukkit - change type
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@@ -187,6 +187,14 @@ public class EntityTrackerEntry {
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if (d0 >= (double) (-this.b) && d0 <= (double) this.b && d1 >= (double) (-this.b) && d1 <= (double) this.b) {
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if (!this.trackedPlayers.contains(entityplayer)) {
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// CraftBukkit start
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if (tracker instanceof EntityPlayer) {
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org.bukkit.entity.Player player = ((EntityPlayer) tracker).getBukkitEntity();
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if (!entityplayer.getBukkitEntity().canSee(player)) {
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return;
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}
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}
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// CraftBukkit end
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this.trackedPlayers.add(entityplayer);
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entityplayer.netServerHandler.sendPacket(this.b());
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if (this.isMoving) {
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@@ -111,10 +111,8 @@ public class ServerConfigurationManager {
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}
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public void c(EntityPlayer entityplayer) {
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// CraftBukkit start
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cserver.detectListNameConflict(entityplayer);
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this.sendAll(new Packet201PlayerInfo(entityplayer.listName, true, 1000));
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// CraftBukkit end
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cserver.detectListNameConflict(entityplayer); // CraftBukkit
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//this.sendAll(new Packet201PlayerInfo(entityplayer.name, true, 1000)); // CraftBukkit - replaced with loop below
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this.players.add(entityplayer);
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WorldServer worldserver = this.server.getWorldServer(entityplayer.dimension);
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@@ -142,11 +140,24 @@ public class ServerConfigurationManager {
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worldserver.addEntity(entityplayer);
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this.getPlayerManager(entityplayer.dimension).addPlayer(entityplayer);
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// CraftBukkit start - sendAll above replaced with this loop
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Packet201PlayerInfo packet = new Packet201PlayerInfo(entityplayer.listName, true, 1000);
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for (int i = 0; i < this.players.size(); ++i) {
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EntityPlayer entityplayer1 = (EntityPlayer) this.players.get(i);
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if (entityplayer1.getBukkitEntity().canSee(entityplayer.getBukkitEntity())) {
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entityplayer1.netServerHandler.sendPacket(packet);
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}
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}
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// CraftBukkit end
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for (int i = 0; i < this.players.size(); ++i) {
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EntityPlayer entityplayer1 = (EntityPlayer) this.players.get(i);
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// CraftBukkit start - .name -> .listName
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entityplayer.netServerHandler.sendPacket(new Packet201PlayerInfo(entityplayer1.listName, true, entityplayer1.ping));
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if (entityplayer.getBukkitEntity().canSee(entityplayer1.getBukkitEntity())) {
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entityplayer.netServerHandler.sendPacket(new Packet201PlayerInfo(entityplayer1.listName, true, entityplayer1.ping));
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}
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// CraftBukkit end
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}
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}
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@@ -169,8 +180,15 @@ public class ServerConfigurationManager {
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this.server.getWorldServer(entityplayer.dimension).kill(entityplayer);
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this.players.remove(entityplayer);
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this.getPlayerManager(entityplayer.dimension).removePlayer(entityplayer);
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// CraftBukkit start - .name -> .listName
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this.sendAll(new Packet201PlayerInfo(entityplayer.listName, false, 9999));
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// CraftBukkit start - .name -> .listName, replace sendAll with loop
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Packet201PlayerInfo packet = new Packet201PlayerInfo(entityplayer.listName, false, 9999);
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for (int i = 0; i < this.players.size(); ++i) {
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EntityPlayer entityplayer1 = (EntityPlayer) this.players.get(i);
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if (entityplayer1.getBukkitEntity().canSee(entityplayer.getBukkitEntity())) {
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entityplayer1.netServerHandler.sendPacket(packet);
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}
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}
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// CraftBukkit end
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return playerQuitEvent.getQuitMessage(); // CraftBukkit
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