Update for 1.0.0
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@@ -215,17 +215,18 @@ public class ItemInWorldManager {
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if (this.b()) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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} else {
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ItemStack itemstack = this.player.K();
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ItemStack itemstack = this.player.P();
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boolean flag1 = this.player.b(Block.byId[l]);
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if (itemstack != null) {
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itemstack.a(l, i, j, k, this.player);
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if (itemstack.count == 0) {
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itemstack.a(this.player);
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this.player.L();
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this.player.Q();
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}
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}
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if (flag && this.player.b(Block.byId[l])) {
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if (flag && flag1) {
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Block.byId[l].a(this.world, this.player, i, j, k, i1);
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}
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}
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