Update for 1.0.0

This commit is contained in:
Erik Broes
2011-11-20 00:01:14 -08:00
committed by Erik Broes
parent 589f66bd1b
commit 345ea36c7b
153 changed files with 6128 additions and 4617 deletions

View File

@@ -27,7 +27,7 @@ public class InventoryPlayer implements IInventory {
return this.itemInHandIndex < 9 && this.itemInHandIndex >= 0 ? this.items[this.itemInHandIndex] : null;
}
public static int g() {
public static int h() {
return 9;
}
@@ -80,41 +80,55 @@ public class InventoryPlayer implements IInventory {
private int e(ItemStack itemstack) {
int i = itemstack.id;
int j = itemstack.count;
int k = this.firstPartial(itemstack);
int k;
if (k < 0) {
if (itemstack.getMaxStackSize() == 1) {
k = this.m();
}
if (k < 0) {
return j;
} else {
if (this.items[k] == null) {
this.items[k] = new ItemStack(i, 0, itemstack.getData());
}
int l = j;
if (j > this.items[k].getMaxStackSize() - this.items[k].count) {
l = this.items[k].getMaxStackSize() - this.items[k].count;
}
if (l > this.getMaxStackSize() - this.items[k].count) {
l = this.getMaxStackSize() - this.items[k].count;
}
if (l == 0) {
if (k < 0) {
return j;
} else {
j -= l;
this.items[k].count += l;
this.items[k].b = 5;
if (this.items[k] == null) {
this.items[k] = ItemStack.b(itemstack);
}
return 0;
}
} else {
k = this.firstPartial(itemstack);
if (k < 0) {
k = this.m();
}
if (k < 0) {
return j;
} else {
if (this.items[k] == null) {
this.items[k] = new ItemStack(i, 0, itemstack.getData());
}
int l = j;
if (j > this.items[k].getMaxStackSize() - this.items[k].count) {
l = this.items[k].getMaxStackSize() - this.items[k].count;
}
if (l > this.getMaxStackSize() - this.items[k].count) {
l = this.getMaxStackSize() - this.items[k].count;
}
if (l == 0) {
return j;
} else {
j -= l;
this.items[k].count += l;
this.items[k].b = 5;
return j;
}
}
}
}
public void h() {
public void i() {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
this.items[i].a(this.d.world, this.d, i, this.itemInHandIndex == i);
@@ -152,6 +166,9 @@ public class InventoryPlayer implements IInventory {
this.items[i].b = 5;
itemstack.count = 0;
return true;
} else if (this.d.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
} else {
return false;
}
@@ -161,7 +178,12 @@ public class InventoryPlayer implements IInventory {
itemstack.count = this.e(itemstack);
} while (itemstack.count > 0 && itemstack.count < i);
return itemstack.count < i;
if (itemstack.count == i && this.d.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
} else {
return itemstack.count < i;
}
}
}
@@ -243,9 +265,9 @@ public class InventoryPlayer implements IInventory {
this.items = new ItemStack[36];
this.armor = new ItemStack[4];
for (int i = 0; i < nbttaglist.c(); ++i) {
for (int i = 0; i < nbttaglist.d(); ++i) {
NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound.c("Slot") & 255;
int j = nbttagcompound.d("Slot") & 255;
ItemStack itemstack = ItemStack.a(nbttagcompound);
if (itemstack != null) {
@@ -299,33 +321,26 @@ public class InventoryPlayer implements IInventory {
}
}
public int i() {
public int j() {
int i = 0;
int j = 0;
int k = 0;
for (int l = 0; l < this.armor.length; ++l) {
if (this.armor[l] != null && this.armor[l].getItem() instanceof ItemArmor) {
int i1 = this.armor[l].i();
int j1 = this.armor[l].g();
int k1 = i1 - j1;
for (int j = 0; j < this.armor.length; ++j) {
if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
int k = ((ItemArmor) this.armor[j].getItem()).b;
j += k1;
k += i1;
int l1 = ((ItemArmor) this.armor[l].getItem()).bu;
i += l1;
i += k;
}
}
if (k == 0) {
return 0;
} else {
return (i - 1) * j / k + 1;
}
return i;
}
public void d(int i) {
i /= 4;
if (i < 1) {
i = 1;
}
for (int j = 0; j < this.armor.length; ++j) {
if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
this.armor[j].damage(i, this.d);
@@ -337,7 +352,7 @@ public class InventoryPlayer implements IInventory {
}
}
public void j() {
public void k() {
int i;
for (i = 0; i < this.items.length; ++i) {
@@ -369,7 +384,7 @@ public class InventoryPlayer implements IInventory {
}
public boolean a(EntityHuman entityhuman) {
return this.d.dead ? false : entityhuman.h(this.d) <= 64.0D;
return this.d.dead ? false : entityhuman.i(this.d) <= 64.0D;
}
public boolean c(ItemStack itemstack) {
@@ -390,7 +405,19 @@ public class InventoryPlayer implements IInventory {
return false;
}
public void e() {}
public void f() {}
public void t_() {}
public void g() {}
public void a(InventoryPlayer inventoryplayer) {
int i;
for (i = 0; i < this.items.length; ++i) {
this.items[i] = ItemStack.b(inventoryplayer.items[i]);
}
for (i = 0; i < this.armor.length; ++i) {
this.armor[i] = ItemStack.b(inventoryplayer.armor[i]);
}
}
}