Update for 1.0.0
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224
src/main/java/net/minecraft/server/EntityProjectile.java
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224
src/main/java/net/minecraft/server/EntityProjectile.java
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package net.minecraft.server;
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import java.util.List;
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public abstract class EntityProjectile extends Entity {
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private int blockX = -1;
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private int blockY = -1;
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private int blockZ = -1;
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private int inBlockId = 0;
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protected boolean inGround = false;
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public int shake = 0;
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public EntityLiving shooter; // CraftBukkit - prot to public
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private int h;
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private int i = 0;
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public EntityProjectile(World world) {
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super(world);
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this.b(0.25F, 0.25F);
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}
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protected void b() {}
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public EntityProjectile(World world, EntityLiving entityliving) {
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super(world);
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this.shooter = entityliving;
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this.b(0.25F, 0.25F);
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this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.x(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
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float f = 0.4F;
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this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
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this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
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this.motY = (double) (-MathHelper.sin((this.pitch + this.d()) / 180.0F * 3.1415927F) * f);
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this.a(this.motX, this.motY, this.motZ, this.c(), 1.0F);
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}
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public EntityProjectile(World world, double d0, double d1, double d2) {
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super(world);
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this.h = 0;
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this.b(0.25F, 0.25F);
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this.setPosition(d0, d1, d2);
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this.height = 0.0F;
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}
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protected float c() {
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return 1.5F;
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}
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protected float d() {
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return 0.0F;
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}
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public void a(double d0, double d1, double d2, float f, float f1) {
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float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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d0 /= (double) f2;
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d1 /= (double) f2;
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d2 /= (double) f2;
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d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
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d0 *= (double) f;
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d1 *= (double) f;
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d2 *= (double) f;
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this.motX = d0;
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this.motY = d1;
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this.motZ = d2;
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float f3 = MathHelper.a(d0 * d0 + d2 * d2);
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.h = 0;
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}
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public void w_() {
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this.bI = this.locX;
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this.bJ = this.locY;
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this.bK = this.locZ;
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super.w_();
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if (this.shake > 0) {
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--this.shake;
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}
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if (this.inGround) {
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int i = this.world.getTypeId(this.blockX, this.blockY, this.blockZ);
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if (i == this.inBlockId) {
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++this.h;
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if (this.h == 1200) {
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this.die();
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}
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return;
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}
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this.inGround = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.h = 0;
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this.i = 0;
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} else {
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++this.i;
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}
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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if (movingobjectposition != null) {
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vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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}
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if (!this.world.isStatic) {
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.e_() && (entity1 != this.shooter || this.i >= 5)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
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double d1 = vec3d.b(movingobjectposition1.f);
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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}
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if (movingobjectposition != null) {
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this.a(movingobjectposition);
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}
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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;
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}
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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}
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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}
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.99F;
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float f3 = this.e();
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if (this.az()) {
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for (int k = 0; k < 4; ++k) {
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float f4 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
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}
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f2 = 0.8F;
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}
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this.motX *= (double) f2;
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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this.motY -= (double) f3;
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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protected float e() {
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return 0.03F;
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}
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protected abstract void a(MovingObjectPosition movingobjectposition);
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.blockX);
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nbttagcompound.a("yTile", (short) this.blockY);
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nbttagcompound.a("zTile", (short) this.blockZ);
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nbttagcompound.a("inTile", (byte) this.inBlockId);
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nbttagcompound.a("shake", (byte) this.shake);
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nbttagcompound.a("inGround", (byte) (this.inGround ? 1 : 0));
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}
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public void a(NBTTagCompound nbttagcompound) {
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this.blockX = nbttagcompound.e("xTile");
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this.blockY = nbttagcompound.e("yTile");
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this.blockZ = nbttagcompound.e("zTile");
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this.inBlockId = nbttagcompound.d("inTile") & 255;
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this.shake = nbttagcompound.d("shake") & 255;
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this.inGround = nbttagcompound.d("inGround") == 1;
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}
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public void a_(EntityHuman entityhuman) {}
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}
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