Update for 1.0.0
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@@ -43,7 +43,7 @@ public class EntityArrow extends Entity {
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this.shooter = entityliving;
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this.fromPlayer = entityliving instanceof EntityHuman;
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this.b(0.5F, 0.5F);
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this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.t(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.x(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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@@ -79,8 +79,8 @@ public class EntityArrow extends Entity {
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this.k = 0;
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}
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public void s_() {
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super.s_();
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public void w_() {
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super.w_();
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if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) {
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float f = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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@@ -142,7 +142,7 @@ public class EntityArrow extends Entity {
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for (k = 0; k < list.size(); ++k) {
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Entity entity1 = (Entity) list.get(k);
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if (entity1.r_() && (entity1 != this.shooter || this.l >= 5)) {
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if (entity1.e_() && (entity1 != this.shooter || this.l >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
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@@ -174,7 +174,15 @@ public class EntityArrow extends Entity {
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int l = (int) Math.ceil((double) f2 * 2.0D);
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if (this.d) {
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l = l * 3 / 2 + 1;
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l += this.random.nextInt(l / 2 + 2);
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}
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DamageSource damagesource = null;
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if (this.shooter == null) {
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damagesource = DamageSource.arrow(this, this);
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} else {
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damagesource = DamageSource.arrow(this, this.shooter);
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}
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// CraftBukkit start
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@@ -196,18 +204,18 @@ public class EntityArrow extends Entity {
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stick = !projectile.doesBounce();
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} else {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), event.getDamage());
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stick = movingobjectposition.entity.damageEntity(damagesource, event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), l);
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stick = movingobjectposition.entity.damageEntity(damagesource, l);
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}
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if (stick) {
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// CraftBukkit end
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if (movingobjectposition.entity instanceof EntityLiving) {
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++((EntityLiving) movingobjectposition.entity).aD;
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++((EntityLiving) movingobjectposition.entity).aH;
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}
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this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.die();
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} else {
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this.motX *= -0.10000000149011612D;
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@@ -230,7 +238,7 @@ public class EntityArrow extends Entity {
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this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
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this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
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this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
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this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.inGround = true;
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this.shake = 7;
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this.d = false;
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@@ -270,7 +278,7 @@ public class EntityArrow extends Entity {
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float f3 = 0.99F;
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f1 = 0.05F;
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if (this.ao()) {
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if (this.az()) {
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for (int i1 = 0; i1 < 4; ++i1) {
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float f4 = 0.25F;
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@@ -300,14 +308,14 @@ public class EntityArrow extends Entity {
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}
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public void a(NBTTagCompound nbttagcompound) {
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this.e = nbttagcompound.d("xTile");
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this.f = nbttagcompound.d("yTile");
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this.g = nbttagcompound.d("zTile");
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this.h = nbttagcompound.c("inTile") & 255;
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this.i = nbttagcompound.c("inData") & 255;
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this.shake = nbttagcompound.c("shake") & 255;
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this.inGround = nbttagcompound.c("inGround") == 1;
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this.fromPlayer = nbttagcompound.m("player");
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this.e = nbttagcompound.e("xTile");
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this.f = nbttagcompound.e("yTile");
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this.g = nbttagcompound.e("zTile");
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this.h = nbttagcompound.d("inTile") & 255;
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this.i = nbttagcompound.d("inData") & 255;
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this.shake = nbttagcompound.d("shake") & 255;
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this.inGround = nbttagcompound.d("inGround") == 1;
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this.fromPlayer = nbttagcompound.n("player");
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}
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public void a_(EntityHuman entityhuman) {
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