Update for 1.0.0
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@@ -13,7 +13,7 @@ public class BlockStairs extends Block {
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this.c(block.strength);
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this.b(block.durability / 3.0F);
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this.a(block.stepSound);
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this.f(255);
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this.g(255);
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}
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public void a(IBlockAccess iblockaccess, int i, int j, int k) {
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@@ -32,6 +32,10 @@ public class BlockStairs extends Block {
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return false;
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}
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public int c() {
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return 10;
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}
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public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, ArrayList arraylist) {
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int l = world.getData(i, j, k);
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@@ -72,14 +76,6 @@ public class BlockStairs extends Block {
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return this.a.a(entity);
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}
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public int a(int i, Random random) {
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return this.a.a(i, random);
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}
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public int a(Random random) {
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return this.a.a(random);
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}
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public int a(int i, int j) {
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return this.a.a(i, 0);
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}
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@@ -88,16 +84,16 @@ public class BlockStairs extends Block {
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return this.a.a(i, 0);
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}
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public int c() {
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return this.a.c();
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public int d() {
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return this.a.d();
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}
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public void a(World world, int i, int j, int k, Entity entity, Vec3D vec3d) {
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this.a.a(world, i, j, k, entity, vec3d);
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}
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public boolean q_() {
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return this.a.q_();
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public boolean v_() {
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return this.a.v_();
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}
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public boolean a(int i, boolean flag) {
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@@ -117,8 +113,8 @@ public class BlockStairs extends Block {
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this.a.remove(world, i, j, k);
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}
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public void dropNaturally(World world, int i, int j, int k, int l, float f) {
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this.a.dropNaturally(world, i, j, k, 0, f); // CraftBukkit - don't propagate stair direction
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public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) {
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this.a.dropNaturally(world, i, j, k, 0, f, i1); // CraftBukkit - don't propagate stair direction
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}
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public void b(World world, int i, int j, int k, Entity entity) {
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