Updated to rename revision 02
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@@ -75,10 +75,10 @@ public class EntitySkeleton extends EntityMonster {
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if (this.attackTicks == 0) {
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EntityArrow entityarrow = new EntityArrow(this.world, this, 1.0F);
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double d2 = entity.locY + (double) entity.y() - 0.699999988079071D - entityarrow.locY;
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double d2 = entity.locY + (double) entity.getHeadHeight() - 0.699999988079071D - entityarrow.locY;
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float f1 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 0.2F;
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this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F)); // CraftBukkit - moved down
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// this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F)); // CraftBukkit - moved down
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// this.world.addEntity(entityarrow); // CraftBukkit - moved down
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entityarrow.shoot(d0, d2 + (double) f1, d1, 1.6F, 12.0F);
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this.attackTicks = 60;
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