Made ProjectileHitEvent fire instantly when projectiles don't hit entities.

This commit is contained in:
sunkid
2011-07-14 10:46:02 -07:00
committed by EvilSeph
parent 43492ab6af
commit 30a382a6dc
5 changed files with 18 additions and 6 deletions

View File

@@ -7,6 +7,7 @@ import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerPickupItemEvent;
// CraftBukkit end
@@ -162,6 +163,10 @@ public class EntityArrow extends Entity {
float f2;
if (movingobjectposition != null) {
// CraftBukkit start
ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
this.world.getServer().getPluginManager().callEvent(phe);
// CraftBukkit end
if (movingobjectposition.entity != null) {
// CraftBukkit start
boolean stick;