Rename revision 2
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@@ -167,10 +167,10 @@ public class EntitySnowball extends Entity {
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stick = !projectile.doesBounce();
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} else {
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// this function returns if the snowball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(DamageSource.a(this, this), event.getDamage());
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stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(DamageSource.a(this, this.shooter), 0);
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stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), 0);
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}
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if (stick) {
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;
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