Fixed EntityArrow just to use the PVP setting if the destination is a
Player. Fixes BUKKIT-803
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@@ -187,7 +187,7 @@ public class EntityArrow extends Entity {
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damagesource = DamageSource.arrow(this, this.shooter);
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}
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if (this.isBurning() && this.world.pvpMode) { // CraftBukkit - abide by pvp setting.
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if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
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// CraftBukkit start
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EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
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Bukkit.getPluginManager().callEvent(combustEvent);
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