Update CraftBukkit to Minecraft 1.7.2
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@@ -2,46 +2,53 @@ package net.minecraft.server;
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import java.util.Random;
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import org.bukkit.BlockChangeDelegate; // CraftBukkit
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import org.bukkit.craftbukkit.CraftBlockChangeDelegate; // CraftBukkit
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public class WorldGenForest extends WorldGenerator implements BlockSapling.TreeGenerator { // CraftBukkit add interface
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public class WorldGenForest extends WorldGenTreeAbstract implements BlockSapling.TreeGenerator { // CraftBukkit - add interface
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public WorldGenForest(boolean flag) {
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private boolean a;
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public WorldGenForest(boolean flag, boolean flag1) {
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super(flag);
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this.a = flag1;
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}
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public boolean a(World world, Random random, int i, int j, int k) {
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// CraftBukkit start - Moved to generate
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return this.generate((BlockChangeDelegate) world, random, i, j, k);
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return this.generate(new CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k);
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}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
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public boolean generate(CraftBlockChangeDelegate world, Random random, int i, int j, int k) {
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// CraftBukkit end
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int l = random.nextInt(3) + 5;
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if (this.a) {
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l += random.nextInt(7);
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}
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boolean flag = true;
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if (j >= 1 && j + l + 1 <= 256) {
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int i1;
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int j1;
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int k1;
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int l1;
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for (i1 = j; i1 <= j + 1 + l; ++i1) {
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for (int k1 = j; k1 <= j + 1 + l; ++k1) {
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byte b0 = 1;
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if (i1 == j) {
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if (k1 == j) {
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b0 = 0;
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}
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if (i1 >= j + 1 + l - 2) {
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if (k1 >= j + 1 + l - 2) {
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b0 = 2;
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}
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for (j1 = i - b0; j1 <= i + b0 && flag; ++j1) {
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for (k1 = k - b0; k1 <= k + b0 && flag; ++k1) {
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if (i1 >= 0 && i1 < 256) {
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l1 = world.getTypeId(j1, i1, k1);
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if (l1 != 0 && l1 != Block.LEAVES.id) {
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for (i1 = i - b0; i1 <= i + b0 && flag; ++i1) {
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for (j1 = k - b0; j1 <= k + b0 && flag; ++j1) {
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if (k1 >= 0 && k1 < 256) {
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Block block = world.getType(i1, k1, j1);
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if (!this.a(block)) {
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flag = false;
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}
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} else {
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@@ -54,37 +61,39 @@ public class WorldGenForest extends WorldGenerator implements BlockSapling.TreeG
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if (!flag) {
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return false;
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} else {
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i1 = world.getTypeId(i, j - 1, k);
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if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < 256 - l - 1) {
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this.setType(world, i, j - 1, k, Block.DIRT.id);
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Block block1 = world.getType(i, j - 1, k);
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int i2;
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if ((block1 == Blocks.GRASS || block1 == Blocks.DIRT || block1 == Blocks.SOIL) && j < 256 - l - 1) {
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this.setType(world, i, j - 1, k, Blocks.DIRT);
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for (i2 = j - 3 + l; i2 <= j + l; ++i2) {
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j1 = i2 - (j + l);
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k1 = 1 - j1 / 2;
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int l1;
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for (l1 = i - k1; l1 <= i + k1; ++l1) {
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int j2 = l1 - i;
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for (l1 = j - 3 + l; l1 <= j + l; ++l1) {
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i1 = l1 - (j + l);
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j1 = 1 - i1 / 2;
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for (int k2 = k - k1; k2 <= k + k1; ++k2) {
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for (int i2 = i - j1; i2 <= i + j1; ++i2) {
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int j2 = i2 - i;
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for (int k2 = k - j1; k2 <= k + j1; ++k2) {
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int l2 = k2 - k;
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if (Math.abs(j2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) {
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int i3 = world.getTypeId(l1, i2, k2);
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if (Math.abs(j2) != j1 || Math.abs(l2) != j1 || random.nextInt(2) != 0 && i1 != 0) {
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Block block2 = world.getType(i2, l1, k2);
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if (i3 == 0 || i3 == Block.LEAVES.id) {
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this.setTypeAndData(world, l1, i2, k2, Block.LEAVES.id, 2);
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if (block2.getMaterial() == Material.AIR || block2.getMaterial() == Material.LEAVES) {
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this.setTypeAndData(world, i2, l1, k2, Blocks.LEAVES, 2);
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}
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}
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}
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}
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}
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for (i2 = 0; i2 < l; ++i2) {
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j1 = world.getTypeId(i, j + i2, k);
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if (j1 == 0 || j1 == Block.LEAVES.id) {
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this.setTypeAndData(world, i, j + i2, k, Block.LOG.id, 2);
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for (l1 = 0; l1 < l; ++l1) {
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Block block3 = world.getType(i, j + l1, k);
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if (block3.getMaterial() == Material.AIR || block3.getMaterial() == Material.LEAVES) {
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this.setTypeAndData(world, i, j + l1, k, Blocks.LOG, 2);
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}
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}
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