Update CraftBukkit to Minecraft 1.7.2
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@@ -2,13 +2,13 @@ package net.minecraft.server;
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import java.util.Random;
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import org.bukkit.BlockChangeDelegate; // CraftBukkit
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import org.bukkit.craftbukkit.CraftBlockChangeDelegate; // CraftBukkit
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public class WorldGenBigTree extends WorldGenerator implements BlockSapling.TreeGenerator { // CraftBukkit add interface
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public class WorldGenBigTree extends WorldGenTreeAbstract implements BlockSapling.TreeGenerator { // CraftBukkit - add interface
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static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1};
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Random b = new Random();
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BlockChangeDelegate world; // CraftBukkit
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CraftBlockChangeDelegate world; // CraftBukkit - Change type
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int[] d = new int[] { 0, 0, 0};
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int e;
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int f;
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@@ -96,33 +96,33 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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System.arraycopy(aint, 0, this.o, 0, k);
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}
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void a(int i, int j, int k, float f, byte b0, int l) {
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int i1 = (int) ((double) f + 0.618D);
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void a(int i, int j, int k, float f, byte b0, Block block) {
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int l = (int) ((double) f + 0.618D);
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byte b1 = a[b0];
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byte b2 = a[b0 + 3];
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int[] aint = new int[] { i, j, k};
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int[] aint1 = new int[] { 0, 0, 0};
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int j1 = -i1;
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int k1 = -i1;
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int i1 = -l;
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int j1 = -l;
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for (aint1[b0] = aint[b0]; j1 <= i1; ++j1) {
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aint1[b1] = aint[b1] + j1;
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k1 = -i1;
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for (aint1[b0] = aint[b0]; i1 <= l; ++i1) {
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aint1[b1] = aint[b1] + i1;
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j1 = -l;
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while (k1 <= i1) {
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double d0 = Math.pow((double) Math.abs(j1) + 0.5D, 2.0D) + Math.pow((double) Math.abs(k1) + 0.5D, 2.0D);
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while (j1 <= l) {
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double d0 = Math.pow((double) Math.abs(i1) + 0.5D, 2.0D) + Math.pow((double) Math.abs(j1) + 0.5D, 2.0D);
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if (d0 > (double) (f * f)) {
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++k1;
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++j1;
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} else {
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aint1[b2] = aint[b2] + k1;
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int l1 = this.world.getTypeId(aint1[0], aint1[1], aint1[2]);
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aint1[b2] = aint[b2] + j1;
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Block block1 = this.world.getType(aint1[0], aint1[1], aint1[2]);
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if (l1 != 0 && l1 != Block.LEAVES.id) {
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++k1;
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if (block1.getMaterial() != Material.AIR && block1.getMaterial() != Material.LEAVES) {
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++j1;
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} else {
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this.setTypeAndData(this.world, aint1[0], aint1[1], aint1[2], l, 0);
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++k1;
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this.setTypeAndData(this.world, aint1[0], aint1[1], aint1[2], block, 0);
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++j1;
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}
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}
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}
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@@ -160,11 +160,11 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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for (int i1 = j + this.n; l < i1; ++l) {
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float f = this.b(l - j);
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this.a(i, l, k, f, (byte) 1, Block.LEAVES.id);
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this.a(i, l, k, f, (byte) 1, Blocks.LEAVES);
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}
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}
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void a(int[] aint, int[] aint1, int i) {
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void a(int[] aint, int[] aint1, Block block) {
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int[] aint2 = new int[] { 0, 0, 0};
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byte b0 = 0;
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@@ -191,26 +191,26 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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double d0 = (double) aint2[b2] / (double) aint2[b1];
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double d1 = (double) aint2[b3] / (double) aint2[b1];
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int[] aint3 = new int[] { 0, 0, 0};
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int j = 0;
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int i = 0;
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for (int k = aint2[b1] + b4; j != k; j += b4) {
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aint3[b1] = MathHelper.floor((double) (aint[b1] + j) + 0.5D);
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aint3[b2] = MathHelper.floor((double) aint[b2] + (double) j * d0 + 0.5D);
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aint3[b3] = MathHelper.floor((double) aint[b3] + (double) j * d1 + 0.5D);
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for (int j = aint2[b1] + b4; i != j; i += b4) {
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aint3[b1] = MathHelper.floor((double) (aint[b1] + i) + 0.5D);
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aint3[b2] = MathHelper.floor((double) aint[b2] + (double) i * d0 + 0.5D);
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aint3[b3] = MathHelper.floor((double) aint[b3] + (double) i * d1 + 0.5D);
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byte b5 = 0;
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int l = Math.abs(aint3[0] - aint[0]);
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int i1 = Math.abs(aint3[2] - aint[2]);
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int j1 = Math.max(l, i1);
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int k = Math.abs(aint3[0] - aint[0]);
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int l = Math.abs(aint3[2] - aint[2]);
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int i1 = Math.max(k, l);
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if (j1 > 0) {
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if (l == j1) {
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if (i1 > 0) {
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if (k == i1) {
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b5 = 4;
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} else if (i1 == j1) {
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} else if (l == i1) {
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b5 = 8;
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}
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}
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this.setTypeAndData(this.world, aint3[0], aint3[1], aint3[2], i, b5);
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this.setTypeAndData(this.world, aint3[0], aint3[1], aint3[2], block, b5);
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}
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}
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}
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@@ -239,17 +239,17 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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int[] aint = new int[] { i, j, l};
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int[] aint1 = new int[] { i, k, l};
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this.a(aint, aint1, Block.LOG.id);
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this.a(aint, aint1, Blocks.LOG);
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if (this.l == 2) {
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++aint[0];
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++aint1[0];
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this.a(aint, aint1, Block.LOG.id);
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this.a(aint, aint1, Blocks.LOG);
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++aint[2];
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++aint1[2];
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this.a(aint, aint1, Block.LOG.id);
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this.a(aint, aint1, Blocks.LOG);
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aint[0] += -1;
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aint1[0] += -1;
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this.a(aint, aint1, Block.LOG.id);
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this.a(aint, aint1, Blocks.LOG);
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}
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}
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@@ -265,7 +265,7 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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int k = aint[1] - this.d[1];
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if (this.c(k)) {
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this.a(aint, aint2, (byte) Block.LOG.id);
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this.a(aint, aint2, Blocks.LOG);
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}
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}
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}
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@@ -307,9 +307,9 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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aint3[b1] = aint[b1] + i;
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aint3[b2] = MathHelper.floor((double) aint[b2] + (double) i * d0);
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aint3[b3] = MathHelper.floor((double) aint[b3] + (double) i * d1);
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int k = this.world.getTypeId(aint3[0], aint3[1], aint3[2]);
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Block block = this.world.getType(aint3[0], aint3[1], aint3[2]);
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if ((k != 0 && k != Block.LEAVES.id) || aint3[1] >= 256) { // CraftBukkit - fix trees wrapping around
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if (!this.a(block) || aint[1] >= 256) { // CraftBukkit - fix trees wrapping around
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break;
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}
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}
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@@ -321,19 +321,19 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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boolean e() {
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int[] aint = new int[] { this.d[0], this.d[1], this.d[2]};
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int[] aint1 = new int[] { this.d[0], this.d[1] + this.e - 1, this.d[2]};
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int i = this.world.getTypeId(this.d[0], this.d[1] - 1, this.d[2]);
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Block block = this.world.getType(this.d[0], this.d[1] - 1, this.d[2]);
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if (i != 2 && i != 3) {
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if (block != Blocks.DIRT && block != Blocks.GRASS && block != Blocks.SOIL) {
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return false;
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} else {
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int j = this.a(aint, aint1);
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int i = this.a(aint, aint1);
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if (j == -1) {
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if (i == -1) {
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return true;
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} else if (j < 6) {
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} else if (i < 6) {
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return false;
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} else {
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this.e = j;
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this.e = i;
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return true;
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}
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}
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@@ -355,10 +355,10 @@ public class WorldGenBigTree extends WorldGenerator implements BlockSapling.Tree
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// BlockChangeDelegate and then we can implicitly cast World to
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// WorldServer (a safe cast, AFAIK) and no code will be broken. This
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// then allows plugins to catch manually-invoked generation events
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return this.generate((BlockChangeDelegate) world, random, i, j, k);
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return this.generate(new CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k);
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}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
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public boolean generate(CraftBlockChangeDelegate world, Random random, int i, int j, int k) {
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// CraftBukkit end
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this.world = world;
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long l = random.nextLong();
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