Update CraftBukkit to Minecraft 1.7.2
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@@ -4,8 +4,7 @@ public class ItemBow extends Item {
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public static final String[] a = new String[] { "pulling_0", "pulling_1", "pulling_2"};
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public ItemBow(int i) {
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super(i);
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public ItemBow() {
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this.maxStackSize = 1;
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this.setMaxDurability(384);
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this.a(CreativeModeTab.j);
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@@ -14,7 +13,7 @@ public class ItemBow extends Item {
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public void a(ItemStack itemstack, World world, EntityHuman entityhuman, int i) {
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boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_INFINITE.id, itemstack) > 0;
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if (flag || entityhuman.inventory.e(Item.ARROW.id)) {
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if (flag || entityhuman.inventory.b(Items.ARROW)) {
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int j = this.d_(itemstack) - i;
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float f = (float) j / 20.0F;
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@@ -36,7 +35,7 @@ public class ItemBow extends Item {
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int k = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_DAMAGE.id, itemstack);
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if (k > 0) {
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entityarrow.b(entityarrow.c() + (double) k * 0.5D + 0.5D);
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entityarrow.b(entityarrow.e() + (double) k * 0.5D + 0.5D);
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}
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int l = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_KNOCKBACK.id, itemstack);
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@@ -62,13 +61,16 @@ public class ItemBow extends Item {
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// CraftBukkit end
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itemstack.damage(1, entityhuman);
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world.makeSound(entityhuman, "random.bow", 1.0F, 1.0F / (Item.f.nextFloat() * 0.4F + 1.2F) + f * 0.5F); // CraftBukkit - Fix compilation
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world.makeSound(entityhuman, "random.bow", 1.0F, 1.0F / (g.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
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if (flag) {
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entityarrow.fromPlayer = 2;
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} else {
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entityhuman.inventory.d(Item.ARROW.id);
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entityhuman.inventory.a(Items.ARROW);
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}
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if (!world.isStatic) {
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// world.addEntity(entityarrow); // CraftBukkit - moved up
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}
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// CraftBukkit - moved addEntity up
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}
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}
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@@ -80,12 +82,12 @@ public class ItemBow extends Item {
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return 72000;
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}
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public EnumAnimation c_(ItemStack itemstack) {
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public EnumAnimation d(ItemStack itemstack) {
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return EnumAnimation.BOW;
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}
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public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) {
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if (entityhuman.abilities.canInstantlyBuild || entityhuman.inventory.e(Item.ARROW.id)) {
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if (entityhuman.abilities.canInstantlyBuild || entityhuman.inventory.b(Items.ARROW)) {
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entityhuman.a(itemstack, this.d_(itemstack));
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}
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